Waypoint Movement

v0.1.15·Updated 2026-09-25

Adds native-feeling waypoint routing to TaleSpire creature movement, with configurable feet/meters display and optional external movement-budget integration.

About this mod Author’s original text

Cyberpunk PINK - Waypoint Movement v0.1.15 local test build

INSTALL

  • Close TaleSpire.
  • Run Install-WaypointMovement.cmd.
  • It automatically targets r2modman -> TaleSpire -> Default.
  • If an existing WaypointMovementPlugin.dll is present, the installer replaces it in place.
  • Start TaleSpire from r2modman.

THIS BUILD CHANGES ONLY WAYPOINT MOVEMENT

Creature Bridge 1.1.11 and the Cyberpunk PINK Symbiote do not need to change for this test.

NEW IN 0.1.15 - WAYPOINT-RELATIVE FACING

  • Before the first waypoint, TaleSpire keeps its normal facing behavior.
  • After waypoint 1, the held token faces along the segment from waypoint 1 to its current position.
  • After waypoint 2, facing switches to waypoint 2 -> current position, and so on.
  • Backspace immediately makes the previous waypoint the facing reference again.
  • If all waypoints are removed, TaleSpire's normal origin-based facing takes over again.
  • While the token is effectively on top of the latest waypoint, the previous meaningful facing is preserved so tiny cursor jitter does not make it spin.
  • On drop, the token keeps the final route-segment facing.

EXISTING MOVEMENT BEHAVIOR IS UNCHANGED

  • Hold LMB to carry normally.
  • RMB while LMB is held adds a waypoint.
  • Backspace removes the latest waypoint.
  • Releasing LMB performs TaleSpire's native drop.
  • Cyberpunk PINK movement budgets, movement history reporting, and red overage rendering are unchanged.

TEST

  • Pick up a token and drag east. Do not place a waypoint yet. Its facing should behave exactly as TaleSpire normally does.
  • RMB to place waypoint A.
  • Turn north. The token should now face north, away from A, rather than continuing to face away from its original pickup point.
  • RMB to place waypoint B, then turn west. The token should face west, away from B.
  • Press Backspace while still dragging. Facing should immediately use A as the latest waypoint again.
  • Drop the token. It should keep the facing from the final route segment.

If the token appears exactly 90 or 180 degrees off after a waypoint, send the log and tell me which direction the route traveled versus which direction the token faced. The plugin calibrates against TaleSpire's own pre-waypoint facing to avoid model-forward-axis assumptions.

v0.1.15 adds an in-game Waypoint Movement Settings window. Press Ctrl+U to open it and choose Feet or Meters. The selection persists in BepInEx config. Feet mode converts the legacy movement-budget scale through the calibrated TaleSpire ruler so a 30 ft Revised budget displays as 30 ft while dragging; Meters preserves Cyberpunk PINK behavior.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPack

File & checksum

Filename
Waypoint_Movement-0.1.15.zip
File size
16.2 KiB