Waypoint Movement

版本 v0.1.15·更新於 2026-09-25

Adds native-feeling waypoint routing to TaleSpire creature movement, with configurable feet/meters display and optional external movement-budget integration.

模組介紹 作者原文

Cyberpunk PINK - Waypoint Movement v0.1.15 local test build

INSTALL

  • Close TaleSpire.
  • Run Install-WaypointMovement.cmd.
  • It automatically targets r2modman -> TaleSpire -> Default.
  • If an existing WaypointMovementPlugin.dll is present, the installer replaces it in place.
  • Start TaleSpire from r2modman.

THIS BUILD CHANGES ONLY WAYPOINT MOVEMENT

Creature Bridge 1.1.11 and the Cyberpunk PINK Symbiote do not need to change for this test.

NEW IN 0.1.15 - WAYPOINT-RELATIVE FACING

  • Before the first waypoint, TaleSpire keeps its normal facing behavior.
  • After waypoint 1, the held token faces along the segment from waypoint 1 to its current position.
  • After waypoint 2, facing switches to waypoint 2 -> current position, and so on.
  • Backspace immediately makes the previous waypoint the facing reference again.
  • If all waypoints are removed, TaleSpire's normal origin-based facing takes over again.
  • While the token is effectively on top of the latest waypoint, the previous meaningful facing is preserved so tiny cursor jitter does not make it spin.
  • On drop, the token keeps the final route-segment facing.

EXISTING MOVEMENT BEHAVIOR IS UNCHANGED

  • Hold LMB to carry normally.
  • RMB while LMB is held adds a waypoint.
  • Backspace removes the latest waypoint.
  • Releasing LMB performs TaleSpire's native drop.
  • Cyberpunk PINK movement budgets, movement history reporting, and red overage rendering are unchanged.

TEST

  • Pick up a token and drag east. Do not place a waypoint yet. Its facing should behave exactly as TaleSpire normally does.
  • RMB to place waypoint A.
  • Turn north. The token should now face north, away from A, rather than continuing to face away from its original pickup point.
  • RMB to place waypoint B, then turn west. The token should face west, away from B.
  • Press Backspace while still dragging. Facing should immediately use A as the latest waypoint again.
  • Drop the token. It should keep the facing from the final route segment.

If the token appears exactly 90 or 180 degrees off after a waypoint, send the log and tell me which direction the route traveled versus which direction the token faced. The plugin calibrates against TaleSpire's own pre-waypoint facing to avoid model-forward-axis assumptions.

v0.1.15 adds an in-game Waypoint Movement Settings window. Press Ctrl+U to open it and choose Feet or Meters. The selection persists in BepInEx config. Feet mode converts the legacy movement-budget scale through the calibrated TaleSpire ruler so a 30 ft Revised budget displays as 30 ft while dragging; Meters preserves Cyberpunk PINK behavior.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepisTaleSpire-BepInExPack

檔案與校驗

檔案名稱
Waypoint_Movement-0.1.15.zip
檔案大小
16.2 KiB