RetexturePlugin
Allows mini or auras to be retextured at runtime.
About this mod Author’s original text
Retexture Plugin
This unofficial TaleSpire pluigin allows mini and auras to be retextured allowing the same asset to be used without
different textures. Great for situations such as turning minis into statues, apply colours to signify conditions such
as stealth, and for applying situation specific texture to signs, flags, etc.
While the plugin does not come with the flag pack, it can be downloaed separately and this plugin can be used to change
the contents of the flag.
Install
Use R2ModMan or similar installer to install this asset pack.
The plugin configuration has an option to affect auras instead if minis when an aura is present. This option is turned
off by default because most auras are made up of multiple components and Retexture currently affects only one of them
and thus many auras cannot be fully retextures using the current Retexture plugin. However, this option can be enabled
in the plugin configruation if desired.
Usage
- Click on a mini
- Activate the Re-texture feature using the corresponding keyboard shortcut (default `RCTRL+X`)
- In the dialog that opens, enter the name of the alternate texture (including extension)
If the mini has a effect applied, the texture is retextured. If the mini does not have a effect applied, the mini is
retextured instead. If the target (mini or effect) has a material called RETEXTURE_MAT then this material texture is
replaced. If the target does not have a material with this name then the default material is retextured.
Supported image textures: Can be most format (such as PNG, BMP, JPG, etc)
Supported video textures:.mp4,.mov,.webm,.wmv
Retexturing Minis
Most TS core minis use a single texture and thus are compatible with the Retexture plugin using the default material
texture. However, some core TS mini use multiple textures in which case they will not be fully compatilble with the
Retexture plugin (i.e. only part of the mini texture may be changed).
Retexturing Auras
If an aura uses a single texture then nothing special needs to be done when creating the effect in order to allowing
the Retecture plugin to retexture the material. However, if the effect uses multiple materials then desired material
for Retextuirng needs to be called RETEXTURE_MAT. In this way, the asset tells the Retexture plugin which material
texture to change.
Transparency
Transparency is only available in on ANGEL/Thundertstore assets and only when used with one of the transparent bases.
Taleweaver assets will show as black in transparent portion of the texture.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: