RetexturePlugin

版本 v3.1.0·更新於 2026-05-18

Allows mini or auras to be retextured at runtime.

模組介紹 作者原文

Retexture Plugin

This unofficial TaleSpire pluigin allows mini and auras to be retextured allowing the same asset to be used without

different textures. Great for situations such as turning minis into statues, apply colours to signify conditions such

as stealth, and for applying situation specific texture to signs, flags, etc.

While the plugin does not come with the flag pack, it can be downloaed separately and this plugin can be used to change

the contents of the flag.

Install

Use R2ModMan or similar installer to install this asset pack.

The plugin configuration has an option to affect auras instead if minis when an aura is present. This option is turned

off by default because most auras are made up of multiple components and Retexture currently affects only one of them

and thus many auras cannot be fully retextures using the current Retexture plugin. However, this option can be enabled

in the plugin configruation if desired.

Usage

  • Click on a mini
  • Activate the Re-texture feature using the corresponding keyboard shortcut (default `RCTRL+X`)
  • In the dialog that opens, enter the name of the alternate texture (including extension)

If the mini has a effect applied, the texture is retextured. If the mini does not have a effect applied, the mini is

retextured instead. If the target (mini or effect) has a material called RETEXTURE_MAT then this material texture is

replaced. If the target does not have a material with this name then the default material is retextured.

Supported image textures: Can be most format (such as PNG, BMP, JPG, etc)

Supported video textures:.mp4,.mov,.webm,.wmv

Retexturing Minis

Most TS core minis use a single texture and thus are compatible with the Retexture plugin using the default material

texture. However, some core TS mini use multiple textures in which case they will not be fully compatilble with the

Retexture plugin (i.e. only part of the mini texture may be changed).

Retexturing Auras

If an aura uses a single texture then nothing special needs to be done when creating the effect in order to allowing

the Retecture plugin to retexture the material. However, if the effect uses multiple materials then desired material

for Retextuirng needs to be called RETEXTURE_MAT. In this way, the asset tells the Retexture plugin which material

texture to change.

Transparency

Transparency is only available in on ANGEL/Thundertstore assets and only when used with one of the transparent bases.

Taleweaver assets will show as black in transparent portion of the texture.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPluginLordAshes-AssetDataPluginLordAshes-FileAccessPluginLordAshes-LoggingPluginLordAshes-ReflectionPlugin

檔案與校驗

檔案名稱
RetexturePlugin-3.1.0.zip
檔案大小
72.1 KiB