Custom Assets Library Plugin
By LordAshes and Hollofox, Custom Assets Library Plugin is a new tool to bring TaleWeaver (custom assets) support early
About this mod Author’s original text
Custom Assets Library Plugin
The Custom Assets Library Plugin (CALP) is the successor to EAL and EAR which converts packs to use the TaleWeave Interface.
Supplementary functionality like Auras, Effects, Filters, Transformations, Animations and Sound has been moved to the
new Custom Assets Library Plugin Integrated Extension (CALPIE) plugin.
Installing With R2ModMan
This package is designed specifically for R2ModMan and Talespire.
You can install them via clicking on "Install with Mod Manager" or using the r2modman directly.
This is the Baby Edition for users that don't read the documentation. It defaults to always reregistering assets
so that, if there is a guid change, the assets will be automatically re-registered and the users won't cry about it.
For those of you who do read the documentation please go into your R2ModMan configuration for the plugin and set
the Registration Mode to rebuildIfMissing.
Please note that the configuration files has changed to `org.pluginmasters.plugins.customassetslibraryplugin.cfg`. The
old config file can be deleted so as to not cause confusion in the future.
Player Usage
This plugin used for players allows TaleSpire to search for TaleWeaver content in the R2Modman Directory.
This will allow direct download of TaleWeaver packs via R2Modman.
Use of variants required CALPIE.
Default Keyboard Shortcuts
CALP has a bunch of keyboard shortcuts for triggering additional functionality. The default keys can be reconfigured to other
keys by editing the R2ModMan configuration for the CALP plugin. Keyboard shortcuts are divided into two sub-sections: functionality
triggers and asset spawn modifeirs.
Asset Types
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Kind | Armature | Shader | Transparency | Hide | Comments |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Any | Yes | From Asset Bundle | Supported | Not Supported | Applies to the armature meshes only |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Creature | No | TS/Creature | Not Supported | Supported | This is the default for minis |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Audio | No | TS/Creature | Not Supported | Supported | Mini starts playing audio when place on board* |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Auras | No | From Asset Bundle | Supported | Supported | Not yet implemented in CAPL |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Effect | No | From Asset Bundle | Supported | Supported | Used to create minis with non-TS shaders |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Transform | No | TS/Creature | Not Supported | Supported | Not yet implemented in CAPL* |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Prop | No | TS/Placeable | Not Supported | Supported | Not yet implemented in CAPL |
+-----------------+-----------+-------------------+--------------------+--------------------+----------------------------------------------------+
| Tile | No | TS/Placable | Not Supported | Not Supported | Not yet implemented in CAPL |
+-----------------+-----------+-----------
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: