BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
About this mod Author’s original text
BepInEx Framework + API
This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.
To install, either refer to installation guide on Wiki,
or extract contents of the inner BepInExPack to the gamefolder, such that the winhttp.dll file sits right next to TaleSpire.exe.
The zip looks like:
\BepInExPack <----- move the contents of this folder
manifest.json
readme.md
icon.png
What each folder is for:
- BepInEx/plugins - This is where normal mods/plugins are placed to be loaded. If a mod is just a NAME.dll file, it probably goes in here.For your own organisation, consider putting them inside folders, eg: plugins/MyMod/MyMod.dll
- BepInEx/patchers - These are more advanced types of plugins that need to access Mono.Cecil to edit.dll files during runtime. Only copy paste your mods here if the author tells you to.
- BepInEx/config - If your plugin has support for configuration, you can find the config file here to edit it.
- BepInEx/core - Core BepInEx.dll files, you'll usually never want to touch these files (unless you're updating)
What is included in this pack
BepInEx 5.4 -
This is what loads all of your plugins/mods.
Customized BepInEx configuration
BepInEx config customized for use with TaleSpire
Writing your own mods
There's 2 documentation pages available:
- TaleSpire Wiki
- BepInEx docs
Places to talk:
- TaleSpire modding discord
- General BepInEx discord
BepInEx contains helper libraries like MonoMod.RuntimeDetour and HarmonyX
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.