BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
模組介紹 作者原文
BepInEx Framework + API
This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.
To install, either refer to installation guide on Wiki,
or extract contents of the inner BepInExPack to the gamefolder, such that the winhttp.dll file sits right next to TaleSpire.exe.
The zip looks like:
\BepInExPack <----- move the contents of this folder
manifest.json
readme.md
icon.png
What each folder is for:
- BepInEx/plugins - This is where normal mods/plugins are placed to be loaded. If a mod is just a NAME.dll file, it probably goes in here.For your own organisation, consider putting them inside folders, eg: plugins/MyMod/MyMod.dll
- BepInEx/patchers - These are more advanced types of plugins that need to access Mono.Cecil to edit.dll files during runtime. Only copy paste your mods here if the author tells you to.
- BepInEx/config - If your plugin has support for configuration, you can find the config file here to edit it.
- BepInEx/core - Core BepInEx.dll files, you'll usually never want to touch these files (unless you're updating)
What is included in this pack
BepInEx 5.4 -
This is what loads all of your plugins/mods.
Customized BepInEx configuration
BepInEx config customized for use with TaleSpire
Writing your own mods
There's 2 documentation pages available:
- TaleSpire Wiki
- BepInEx docs
Places to talk:
- TaleSpire modding discord
- General BepInEx discord
BepInEx contains helper libraries like MonoMod.RuntimeDetour and HarmonyX
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。