BepInExPack

版本 v5.4.22·更新於 2023-09-15

Unified BepInEx all-in-one modding pack - plugin framework, detour library

模組介紹 作者原文

BepInEx Framework + API

This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.

To install, either refer to installation guide on Wiki,

or extract contents of the inner BepInExPack to the gamefolder, such that the winhttp.dll file sits right next to TaleSpire.exe.

The zip looks like:

\BepInExPack <----- move the contents of this folder

manifest.json

readme.md

icon.png

What each folder is for:

  • BepInEx/plugins - This is where normal mods/plugins are placed to be loaded. If a mod is just a NAME.dll file, it probably goes in here.For your own organisation, consider putting them inside folders, eg: plugins/MyMod/MyMod.dll
  • BepInEx/patchers - These are more advanced types of plugins that need to access Mono.Cecil to edit.dll files during runtime. Only copy paste your mods here if the author tells you to.
  • BepInEx/config - If your plugin has support for configuration, you can find the config file here to edit it.
  • BepInEx/core - Core BepInEx.dll files, you'll usually never want to touch these files (unless you're updating)

What is included in this pack

BepInEx 5.4 -

This is what loads all of your plugins/mods.

Customized BepInEx configuration

BepInEx config customized for use with TaleSpire

Writing your own mods

There's 2 documentation pages available:

  • TaleSpire Wiki
  • BepInEx docs

Places to talk:

  • TaleSpire modding discord
  • General BepInEx discord

BepInEx contains helper libraries like MonoMod.RuntimeDetour and HarmonyX

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
BepInExPack-5.4.22.zip
檔案大小
743.1 KiB