More balanced equipment
Adjusted the attribute values of various equipment.
About this mod Machine translation
Adjusted the attribute values of various equipment.
Since Eggplant was busy fixing bugs and had no time to adjust the balance, and I saw complaints about the equipment in many places, I made this MOD.
All changed equipment will be marked in the description and display the change value.
The attribute values of various armors have been adjusted so that each armor has its own characteristics and is no longer the answer to the Armor Warrior version.
In terms of weight, the weight of cloth, wood, and jade armor has been slightly increased, while the weight of iron has not changed much.
In terms of defense, the physical and air defense of Bu-Yun, Jade, and Wood has been greatly improved, the physical and air defense of Iron has been slightly improved, and the damage reduction range of some armors has been increased.
In terms of toughness, the toughness of cloth, wood, and jade armors has been greatly improved to avoid the embarrassing situation where cloth equals paper.
In terms of broken blades, jade is the highest, followed by iron, wood is low, and cloth is almost non-existent.
In addition, wooden armors are provided with small bonuses to three defusing attributes to highlight the distinction.
A brief summary of various materials:
Iron: The weight and various values are very high;
Jade: Extremely high blade breaking, effectively destroying the opponent's weapon;
Wood: Provides three resolution attributes to a small extent at the same time;
Bu: Provide a single resolving attribute based on different formulas.
The attribute values of various weapons have been adjusted to suit the balance of armor.
The hit attribute bonus has been greatly adjusted, and the hit attribute will now be allocated according to the weapon's style.
The penetration attribute has been greatly adjusted and will now be determined based on the level and weapon offensive.
The weight is adjusted to be equivalent to the same type of armor, and weapons with high offensive consumption will be relatively heavier.
The armor breaking is adjusted to be able to break through armor made of more fragile materials of the same grade. Weapons with high offensive consumption will have a relatively higher armor breaking.
The toughness is adjusted to be able to withstand armor of the same grade and material (except jade). Weapons with high offensive consumption have relatively higher toughness.
The next step is to modify the properties of Boss weapons to provide different equipment with unique bonuses with their own characteristics.
Eggplant is very happy, he gives me likes, and I am very happy too! (*^_^*)
If there is anything unreasonable, please give me feedback. I have only played one or two genres, so naturally there will be things I don’t understand well.
Thanks to the Wiki community for their great help and support for this MOD!
Creative workshop:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.