Unity Analyzer
Reverse-engineer the Unity Project. Usefull for modding.
Screenshots 4 screenshots
About this mod Author’s original text
Unity Analyzer
Reverse-engineer the Unity Project. Usefull for modding.
The goal is to recreate as many features of the unity editor, so you can analyze and edit game elements in real time.
- Load into a level to start analyzing.
- Right-click to change between the editor and ingame camera.
Unity Editor Cards are build from scripts using my own custom Unity C# EditorCard Generator
Todo
- Add support for more components.
- Show the default loading sprite at the start of the game.
- Prevent the select child button from selecting the ColliderOutlines.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack