Unity Analyzer

v1.0.3·Updated 2026-10-01

Reverse-engineer the Unity Project. Usefull for modding.

Screenshots 4 screenshots

About this mod Author’s original text

Unity Analyzer

Reverse-engineer the Unity Project. Usefull for modding.

The goal is to recreate as many features of the unity editor, so you can analyze and edit game elements in real time.

  • Load into a level to start analyzing.
  • Right-click to change between the editor and ingame camera.

Unity Editor Cards are build from scripts using my own custom Unity C# EditorCard Generator

Todo

  • Add support for more components.
  • Show the default loading sprite at the start of the game.
  • Prevent the select child button from selecting the ColliderOutlines.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Unity_Analyzer-1.0.3.zip
File size
48.2 KiB