ShotSpeedometer

v0.2.0·Updated 2026-04-26

Adds a live MPH/KPH speed readout to the ball's worldspace icon while the ball is in motion.

About this mod Author’s original text

ShotSpeedometer

A small BepInEx mod for Super Battle Golf that adds a live speed readout to the ball's

existing worldspace icon. Whenever your ball is moving, the icon now shows both the vanilla

distance-from-player number and a second line with the ball's current speed in MPH or

KPH. The label hides itself once the ball comes to rest.

The unit follows the game's own Speed Unit setting in Options → General

(KilometersPerHour / MilesPerHour). Toggling the menu setting updates the label live.

Speed is the full 3D rigidbody velocity magnitude, so it matches what real-world golf radars

quote (ball speed, not just horizontal speed).

Installation

Install via r2modman Mod Manager.

The mod is purely visual and only renders for your own ball (or the ball of the player you're

spectating), matching the vanilla worldspace-icon behavior.

Configuration

BepInEx/config/sbg.shotspeedometer.cfg is generated on first run. Available settings:

  • Display.HideAtRest (default true) — hide the speed line when the ball is stationary.
  • Display.MinSpeedToShow (default 0.3) — speed threshold (in m/s) below which the label

hides when HideAtRest is true. Lower values keep it visible longer at low rolls.

Build / deploy / release

Standard SBG-mod workflow:

dotnet build -c Release # auto-deploys to r2modman Default profile

pwsh tools/package.ps1 # artifacts/Cray-ShotSpeedometer-.zip

gh release create vX.Y.Z artifacts/Cray-ShotSpeedometer-.zip --notes-file CHANGELOG.md

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShotSpeedometer-0.2.0.zip
File size
101.3 KiB