GolfCartLauncher
New runtime item: a launcher cloned from the rocket launcher that fires a fully-drivable golf cart as the projectile.
About this mod Author’s original text
GolfCartLauncher
Adds a new inventory item — a launcher cloned from the rocket launcher — that fires a
fully-drivable golf cart as its projectile. Aiming and the in-hand visual carry over from the
rocket launcher; on use, instead of spawning a homing rocket, the server instantiates the
vanilla golf cart prefab at the barrel position with a forward velocity of around 15 – 30 mph.
Single shot, item disappears from the inventory like other vanilla one-use items.
Configuration
BepInEx/config/sbg.golfcartlauncher.cfg:
- Projectile.LaunchSpeedMph — projectile launch speed (default 22, valid 15 – 30).
- Projectile.UpwardArcDegrees — pitch the launch direction up by this much so the cart
travels a recognisable arc instead of a flat shot (default 12).
Limitations / known gaps in v0.1
- Spawn rate of the launcher in match item pools is 0% by default — pick it up via debug
hotkey F7 while testing, or add it through the BallSaboteur-style item-grant flow.
- The cart projectile retains all vanilla cart behavior (drivable, can be entered) — it's not
a stripped projectile shell. The user who fires it is not automatically seated in the cart.
- Multiplayer: every player in the lobby needs the mod for synced spawns. Vanilla peers won't
see the projectile and may experience a desync.
Build / deploy / release
dotnet build -c Release
pwsh tools/package.ps1
gh release create vX.Y.Z artifacts/Cray-GolfCartLauncher-.zip --notes-file CHANGELOG.md
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: