GolfCartLauncher

v0.4.0·Updated 2026-07-21

New runtime item: a launcher cloned from the rocket launcher that fires a fully-drivable golf cart as the projectile.

About this mod Author’s original text

GolfCartLauncher

Adds a new inventory item — a launcher cloned from the rocket launcher — that fires a

fully-drivable golf cart as its projectile. Aiming and the in-hand visual carry over from the

rocket launcher; on use, instead of spawning a homing rocket, the server instantiates the

vanilla golf cart prefab at the barrel position with a forward velocity of around 15 – 30 mph.

Single shot, item disappears from the inventory like other vanilla one-use items.

Configuration

BepInEx/config/sbg.golfcartlauncher.cfg:

  • Projectile.LaunchSpeedMph — projectile launch speed (default 22, valid 15 – 30).
  • Projectile.UpwardArcDegrees — pitch the launch direction up by this much so the cart

travels a recognisable arc instead of a flat shot (default 12).

Limitations / known gaps in v0.1

  • Spawn rate of the launcher in match item pools is 0% by default — pick it up via debug

hotkey F7 while testing, or add it through the BallSaboteur-style item-grant flow.

  • The cart projectile retains all vanilla cart behavior (drivable, can be entered) — it's not

a stripped projectile shell. The user who fires it is not automatically seated in the cart.

  • Multiplayer: every player in the lobby needs the mod for synced spawns. Vanilla peers won't

see the projectile and may experience a desync.

Build / deploy / release

dotnet build -c Release

pwsh tools/package.ps1

gh release create vX.Y.Z artifacts/Cray-GolfCartLauncher-.zip --notes-file CHANGELOG.md

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackCray-SBGItemFramework

File & checksum

Filename
GolfCartLauncher-0.4.0.zip
File size
13.8 KiB