GolfCartLauncher
New runtime item: a launcher cloned from the rocket launcher that fires a fully-drivable golf cart as the projectile.
模組介紹 作者原文
GolfCartLauncher
Adds a new inventory item — a launcher cloned from the rocket launcher — that fires a
fully-drivable golf cart as its projectile. Aiming and the in-hand visual carry over from the
rocket launcher; on use, instead of spawning a homing rocket, the server instantiates the
vanilla golf cart prefab at the barrel position with a forward velocity of around 15 – 30 mph.
Single shot, item disappears from the inventory like other vanilla one-use items.
Configuration
BepInEx/config/sbg.golfcartlauncher.cfg:
- Projectile.LaunchSpeedMph — projectile launch speed (default 22, valid 15 – 30).
- Projectile.UpwardArcDegrees — pitch the launch direction up by this much so the cart
travels a recognisable arc instead of a flat shot (default 12).
Limitations / known gaps in v0.1
- Spawn rate of the launcher in match item pools is 0% by default — pick it up via debug
hotkey F7 while testing, or add it through the BallSaboteur-style item-grant flow.
- The cart projectile retains all vanilla cart behavior (drivable, can be entered) — it's not
a stripped projectile shell. The user who fires it is not automatically seated in the cart.
- Multiplayer: every player in the lobby needs the mod for synced spawns. Vanilla peers won't
see the projectile and may experience a desync.
Build / deploy / release
dotnet build -c Release
pwsh tools/package.ps1
gh release create vX.Y.Z artifacts/Cray-GolfCartLauncher-.zip --notes-file CHANGELOG.md
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: