KillTracker
Tracks kills and damage dealt per match and shows them on the round-end screen. Vanilla compatible.
About this mod Author’s original text
Kill Tracker
Tracks kills and damage dealt per match and shows them when the round ends.
A scoreboard appears in the corner:
THIS MATCH KILLS DMG
You 4 812
Enemy 2 540
and the kill count is added next to each name on the round-end screen:
You [4] 3
Enemy [2] 2
The number on the right is the game's existing round-win counter. The number in brackets
is new: actual kills, i.e. who landed the lethal blow.
In a 1v1 kills and round wins are almost always identical, because a round ends after
exactly one kill. The difference shows up in FFA lobbies with 3+ players (e.g. with
moreStrafts), where several kills happen per round but only one player wins it.
Features
- Real kill attribution — all weapons, all explosives, correct on multi-hit weapons
- Damage dealt per player
- Works as a client, not just as the host — no custom RPCs
- Overkill doesn't inflate damage; environmental deaths aren't credited to anyone
- Configurable display format with TextMeshPro rich text
- Vanilla compatible — no separate matchmaking pool
Configuration
BepInEx/config/jachthafen.straftat.killtracker.cfg, or in-game via Mod Menu / ConfigurationManager.
| Setting | Default | Description |
|---|---|---|
| General / Enabled | true | Master switch |
| Display / NameFormat | {0} [{1}] | {0} = name, {1} = kills, {2} = damage. TMP rich text allowed. Use {0} [{1} \| {2}] to show damage in the name line too |
| Display / HideZeroKills | false | Hide the counter for players with 0 kills |
| Display / ShowOverlay | true | Draw the name / kills / damage scoreboard at round end |
| Tracking / TrackDamage | true | Count damage dealt |
| Tracking / CountSuicides | false | Count self-inflicted damage and kills for yourself |
| Debug / VerboseLogging | false | Log every hit and kill to the BepInEx console |
Notes
- Counters reset when a new match starts.
- Vanilla shows 4 name slots; with moreStrafts + MoreStrafts UISpawnAddon there are more,
and all of them get the counter. The overlay has no such limit.
- Each client counts independently by observing the replicated PlayerHealth SyncVars.
No custom networking is added.
- If two different players damage the same victim within the same frame (~16 ms), both hits
are credited to whoever hit last. Rare in practice.
- Compatible with GunGame, KillfeedIcons and Mod Menu.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: