KillTracker
Tracks kills and damage dealt per match and shows them on the round-end screen. Vanilla compatible.
模組介紹 作者原文
Kill Tracker
Tracks kills and damage dealt per match and shows them when the round ends.
A scoreboard appears in the corner:
THIS MATCH KILLS DMG
You 4 812
Enemy 2 540
and the kill count is added next to each name on the round-end screen:
You [4] 3
Enemy [2] 2
The number on the right is the game's existing round-win counter. The number in brackets
is new: actual kills, i.e. who landed the lethal blow.
In a 1v1 kills and round wins are almost always identical, because a round ends after
exactly one kill. The difference shows up in FFA lobbies with 3+ players (e.g. with
moreStrafts), where several kills happen per round but only one player wins it.
Features
- Real kill attribution — all weapons, all explosives, correct on multi-hit weapons
- Damage dealt per player
- Works as a client, not just as the host — no custom RPCs
- Overkill doesn't inflate damage; environmental deaths aren't credited to anyone
- Configurable display format with TextMeshPro rich text
- Vanilla compatible — no separate matchmaking pool
Configuration
BepInEx/config/jachthafen.straftat.killtracker.cfg, or in-game via Mod Menu / ConfigurationManager.
| Setting | Default | Description |
|---|---|---|
| General / Enabled | true | Master switch |
| Display / NameFormat | {0} [{1}] | {0} = name, {1} = kills, {2} = damage. TMP rich text allowed. Use {0} [{1} \| {2}] to show damage in the name line too |
| Display / HideZeroKills | false | Hide the counter for players with 0 kills |
| Display / ShowOverlay | true | Draw the name / kills / damage scoreboard at round end |
| Tracking / TrackDamage | true | Count damage dealt |
| Tracking / CountSuicides | false | Count self-inflicted damage and kills for yourself |
| Debug / VerboseLogging | false | Log every hit and kill to the BepInEx console |
Notes
- Counters reset when a new match starts.
- Vanilla shows 4 name slots; with moreStrafts + MoreStrafts UISpawnAddon there are more,
and all of them get the counter. The overlay has no such limit.
- Each client counts independently by observing the replicated PlayerHealth SyncVars.
No custom networking is added.
- If two different players damage the same victim within the same frame (~16 ms), both hits
are credited to whoever hit last. Rare in practice.
- Compatible with GunGame, KillfeedIcons and Mod Menu.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: