Object import map - sequel
Allows you to import trees, objects, crops, flute and drum blocks, floors, and train tracks directly into the current map. Original mod created by aedenthorn.
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About this mod Machine translation
Allows you to import trees, objects, crops, flute and drum blocks, floors, and train tracks directly into the current map. Original mod created by aedenthorn.
Object Import Map - Continued
🎮 **Make map editing easy! ** This module is a continuation of aedenthorn's original Object Import Map module.
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✨ Main functions
Allows you to use tmx map files to directly import the following items into the map of the current location:
- 🌳 **Fully grown trees** - oak, maple, pine, etc.
- 📦 **Normal Objects** - Various in-game objects
- 🌾 **Fully grown crops** - Mature crops
- 🌱 **Planted Seeds** - Seed packets will be planted automatically
- 🎵 **Preset tone flute blocks** - Supports multiple sound effects
- 🥁 **Preset Drum Blocks** - 7 different drum sounds
- 🧱 **Floor Tiles** - 17 different types of flooring
- 🚂 **Train Tracks** - Requires Train Tracks - Continued mod
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🚀 How to use
Import default map:
- **Place map file**:
- Place the map file in the module's assets folder
- Named `import.tmx` or a filename starting with `import`
- Support multiple map files, such as `importtest.tmx`, `import_new.tmx`, etc.
- **Set location attributes**:
- The map file must have a map attribute named `Location`
-The value is the name of the target location you want to import
- **Execute the import command**:
- Go to the target location in the game
- Type `/importmap` and press Enter
- If the current location name matches the map properties, the map file will be imported
Other useful commands:
- 💥 **Clear Map**: Enter `/nukemap` to clear all contents of the current location (keep NPCs and buildings)
- 🗑️ **Clear imported content**: Enter `/clearimportmap` to remove only imported content
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🎨 Create a custom map
Preparation
Need to know how to use Tiled to edit a Stardew Valley map.
Specific operations:
- Copy the map file to the assets folder of the module
- Add corresponding layers according to the type of content to be imported
- Add the corresponding tile set and link to the png file in the assets folder
- Existing tilesets may need to be redirected to display correctly
- Add tiles from the correct tile set to the correct layer
- Save the map
📁 The assets folder contains a sample map `EXAMPLE_import.tmx` for reference
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🌳 Tree layer
Create a tile layer named `Trees` and add trees using the Paths tile set:
- 1 - oak tree
- 2 - maple tree
- 3 - pine tree
- 6 - Desert Palm Trees
- 7 - Ginger Island Palm Tree
- 9 - Mahogany Tree
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📦 Object layer
Create a tile layer named `Objects` and use `springobjects.png` as the tile source.
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🌾 Crops and Seeds
Using the `Objects` layer, add the corresponding tiles from `springobjects.png`:
- Seed packets will be generated in a planted state
- Products with corresponding seeds will be generated in a fully grown state
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🎵 Flute and drum blocks
Flute block:
- Create `FluteBlocks` layer
- Use `fluteblocks.png` as tile source
- Supports 12 different tones
Drum Blocks:
- Create `DrumBlocks` layer
- Use `drumblocks.png` as tile source
- Index 1-7 corresponds to 7 types of drum sounds
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🧱 Floor layer
Create a `Flooring` layer, use `flooring.png` as the tile source, and support 17 different types of floors.
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🚂 TRAIN TRACK
Create a `TrainTracks` layer and use `traintracks.png` as the tile source.
Advanced features:
**Speed change**:
- Create an object layer named `TrainTracks`
- Add an object named `TileData`
- Add a custom attribute named `Speed` with a value of positive integer
**Auto steering**:
- Use `TrainTracks` object layers
- Add `TileData` object
- Add custom property named `Switches`
- Comma separated list of values in `:` format
⚠️ **Note**: Train Tracks - Continued module needs to be installed
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🔧 Technical requirements
- SMAPI required
- Use Harmony
- Code repository: GitHub link
🎯 **Make your Stardew Valley world more colorful! **
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.