Importing objects into the map

by aedenthorn·v0.2.1·Updated 2025-11-05

Allows you to import trees, objects, crops, flute and drum blocks, floors and train tracks directly onto the current map.

Screenshots 1 screenshots

About this mod Machine translation

Allows you to import trees, objects, crops, flute and drum blocks, floors and train tracks directly onto the current map.

Object Import Map

🎮 **Make map editing easy and fun! **

This powerful module allows you to use tmx map files to directly import various items into the current map, bringing unlimited creative possibilities to your Stardew Valley world!

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🌟 Main functions

✨ **Supported imported item types: **

  • 🌳 Fully grown trees
  • 📦 Ordinary objects
  • 🌾 Fully mature crops
  • 🌱 Planted seeds
  • 🎵 Pre-tuned flute blocks (for use with Advanced Flute Blocks)
  • 🥁 Preset drum blocks
  • 🧱Floor tiles
  • 🚂 Train tracks (requires Train Tracks mod)

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🚀 Quick Start

**Easy steps to import preset object maps:**

  • 📁 Place the map file into the assets folder of the module and name it **import.tmx**
  • 🎮 Go to the target map in the game, type **/importmap** and press **Enter**

💥 **Clear map options:**

If you want to clear the map first, type **/nukemap** and press **Enter**. This will clear almost everything on the map except NPCs and buildings.

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🗺️ Create a custom map

**Prerequisite:** Familiarity with using Tiled to edit Stardew Valley maps

**Basic process:**

  • Copy the target map file to the module's assets folder

-Add appropriate layers based on the type of content you want to import

  • Add the corresponding tileset and link to the png file in the module's assets folder
  • Might need to redirect existing tilesets to files in the mod's assets folder
  • Add the right tile from the right tile set to the right layer
  • Save map

📝 **Tip:** The assets folder contains a sample map file named EXAMPLE_import.tmx, which can be used as a reference.

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🌳 Tree System

**Add trees:**

  • Create a tile layer named **Trees**
  • Use the Paths tile set to add trees based on the tree symbols on the tile set

**Tree type correspondence table:**

  • 1 - oak tree
  • 2 - maple tree
  • 3 - pine tree
  • 6 - Desert Palm
  • 7 - Ginger Island Palm
  • 9 - rosewood

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📦 Objects and Crops

**Add object:**

  • Create a tile layer named **Objects**
  • Add tiles using a tileset sourced from **springobjects.png**

**Crops and Seeds:**

  • Use the same **Objects** layer
  • Add corresponding tiles from **springobjects.png**
  • Seed packets will be generated in a planted state
  • Products with corresponding seeds will be generated in a fully mature state

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🎵 Music Cube

**Flute Block:**

  • Create a tile layer called **FluteBlocks**
  • Use a tileset sourced from the **fluteblocks.png** file

**Tone correspondence (after installing Advanced Flute Blocks):**

  • flute
  • toyPiano
  • crystal
  • clam_tone
  • toolCharge

**Drum Blocks:**

  • Create a tile layer called **DrumBlocks**
  • Use a tileset sourced from the **drumblocks.png** file
  • The drum block index (1-7) corresponds to the seven drum sounds of the drum block

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🧱 Floor System

**Add floor:**

  • Create a tile layer named **Flooring**
  • Use a tileset sourced from the **flooring.png** file
  • Supports 17 different types of flooring

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🚂 TRAIN TRACK

**Add train tracks:**

  • Create a tile layer named **TrainTracks**
  • Use a tileset sourced from the **traintracks.png** file

**Speed ​​change trigger:**

  • Create an object layer called **TrainTracks**
  • Add an object named **TileData**
  • Add a custom property named **Speed** with a positive integer value

**Auto steering settings:**

  • Use the same **TrainTracks** object layer
  • Add an object named **TileData**
  • Add a custom property called **Switches**
  • Attribute value format: **:** (comma separated)

**Direction correspondence:**

  • 0 = up, 1 = right, 2 = down, 3 = left

📌 **Important:** The Train Tracks mod needs to be installed to add train tracks.

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🔧 Technical Information

**rely:**

  • SMAPI required
  • Use Harmony

**compatibility:**

  • Compatible with Mod Updater, supports automatic updates

**Source code:** GitHub repository

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🎉 **Start your map creation journey! ** This mod brings unprecedented flexibility and creativity …

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Object Import Map
File size
724.4 KiB
SHA-256
b5d039b165f33886a8d47c1e235a9b8adebb1f5c782d2755148574b7e2037744
Stored at
2026-10-10 21:00