Editor extension

by aedenthorn·v1.3.0·Updated 2025-09-22

The in-game map editor allows you to easily and reversibly edit your map by copy-pasting any tile to another location on the map or using the tile selection menu. There is also support for adding new tile tables to the map.

Screenshots 1 screenshots

About this mod Machine translation

The in-game map editor allows you to easily and reversibly edit your map by copy-pasting any tile to another location on the map or using the tile selection menu. There is also support for adding new tile tables to the map.

Map Editor Extended

🎮 **Remastered version of the in-game map editor**, adds a new tile selection menu and adding tile table functions, and also fixes some problems with the old version of the module.

✨ Basic usage

This mod provides a simple non-destructive way to edit your map by selecting an existing tile on the map and copying it to another tile.

  • **Start Editing**: Press the activation hotkey (default **F10**)
  • **Copy Tile**: Use the copy key to select the tile (default **right button**), then move to the target tile and press the paste key (default **left button**)
  • **Keep non-conflicting layers**: Hold down the layer modifier key while pasting (default **Left Shift**)
  • **Undo Changes**: Highlight changes and press the Undo hotkey (default **Delete**)
  • **Reset Map**: Hold down the Undo modifier key (default **Left Shift**) and press the Undo hotkey
  • **Stop editing**: Press the activation hotkey again or **Esc**

🛠️ Advanced features

Custom tile changes

After selecting a tile to copy, you can use the scroll wheel or custom scroll buttons (default **Up** and **Down** arrow keys) to select a tile index from the tile table.

  • Copied tiles can contain tiles from multiple layers, scrolling can only change the tile index of a single layer at a time
  • Hold down the layer modifier key (default **Left Shift**) and use the scroll wheel to change the currently affected layer
  • For maps with multiple tile tables, hold down the tile table modifier key (default **Left Alt**) while scrolling to change the tile table for the selected tile
  • Tile index and tile table changes do not work with animated tiles

🎨 Tile Menu

The mod introduces a fully functional tile selector that reads all tile tables at the current location and allows you to select individual tiles for each layer.

  • **Open Menu**: Click the green arrow label on the left side of the screen, or press the menu toggle button when the mod is active (default **T**)
  • **Select Tile**: First set the current layer from the layer list, then select the tile from the tile table
  • **Clear layer tiles**: Hover over the layer list and press the remove hotkey (default **Delete**)
  • **Zoom and Drag**: Tile table images can be scaled and dragged using the mouse
  • **Add Tile Sheet**: Press the green plus sign at the top of the menu and the mod will display a list of all unique tile sheets in the game

💾 Data Storage

The mod stores map edits in a JSON text file, and deleting the mod will completely clear all edits and will have no impact on the archive file.

**Three JSON file types:**

  • **Per Archive**: Only affects the corresponding archive
  • **Custom global file**: affects all archives
  • **Main global file**: affects all saves

File priority: per archive file > custom folder file > main global file

📝 Notes

  • Works with all farm types, but you may have issues editing farmhouses or maps modified by some mods
  • Copy and paste everything except the path layer, including any tile properties
  • The tile menu has limited ability to create animated tiles
  • Map edits are instantly saved to a JSON file
  • Changes may not be propagated to other players in multiplayer games

🔧 Configuration

This mod can be customized by editing the configuration file or using the general mod configuration menu.

⚙️ Technical requirements

  • SMAPI required
  • Implement the universal module configuration menu interface
  • Code is on GitHub

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Map Editor Extended
File size
41.5 KiB
SHA-256
604f669bb8439b54f45001428874736c6dd4eda4af083d2a5e794978b370da40
Stored at
2026-10-10 11:41