Ygg balancing method

by Yggdrasil·v1.0·Updated 2019-10-29

Configure product data (value and weight) based on the products used to create the product.

Screenshots 1 screenshots

About this mod Machine translation

Configure product data (value and weight) based on the products used to create the product.

A while ago I made a crafting script that automatically uses various keywords to determine crafting recipes. It will look at some statistics for the item to help increase the number of crafting recipes. One thing the script does is it looks at various items that are unreasonably balanced (ie: a weight of 1 on heavy armor) and determines that it should still have a minimum number of items. After a while I got tired of this and decided to make a new script, "Balancing Method" which is a script that uses an existing recipe (meaning I run it after I make the recipe script) to determine the weight and value.

Simple: if you use 10 iron ingots, and they weigh the same as the base in the setup (1 each), then your armor will also weigh similarly (~10). At base values ​​(7 each) the refined goods will be similar in value (~70), and randomization is indeed used, and the goods are assigned to determine specific content, such as jewelry being much lighter and more valuable than the required parts, but in most cases it will resolve various imbalance issues.

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I made a crafting script a while back that automatically used various keywords to determine a crafting recipe. it looks at several stats for the item to help aid the crafting recipe amounts. one thing the script did is it looked at various items that were unreasonably balanced (ie: weight of 1 on a heavy armor piece) and determined that it should still have a minimum number of items. after a while, I got tired of stuff like that and decided to make a new script, the Balancing Act is a script that uses the existing recipes (meaning run it after my crafting recipe script) to determine the weight and the value.

simply: if you use 10 iron ingots and in your setup they weigh the base (1 each) then your armor will weigh similarly (~10). at the base value (7 each) the value of the crafted item will be similar (~70) it does use randomization and the item specified to determine the specifics such as jewelry being quite a bit lighter and more valuable than the requisite parts, but for the most part it is going to fix various imbalances.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Ygg平衡法
File size
5.6 KiB
SHA-256
60d57967b34491bf9d3defe35ebbad9812eb08a3c907771c91a54e6aa2a030e0
Stored at
2026-10-09 06:02