without fear
Add dynamic repeatable quest/encounter chains to any world space using any loaded weapon, armor, scroll, potion, book or material using a loot reward system. SE and VR support
Screenshots 7 screenshots
About this mod Machine translation
Add dynamic repeatable quest/encounter chains to any world space using any loaded weapon, armor, scroll, potion, book or material using a loot reward system. SE and VR support
3535/5000 SkyrimSE Mod for dynamic missions/bounties. Inspired by ESO Guild's Go Forward and Diablo III Adventure modes.
Undaunted has been designed as an extensible framework with data-driven design and is highly compatible with mods.
SkyrimVR version is also available in the documentation section.
What does this mod do?
Adds a power that starts a three-phase mission in a nearby area (can be used anywhere, including any tile created by the mod). The stages are defined in external files that can be easily edited and referenced from other modules, and there are currently 100 different types of stages. Once you complete all stages, you will receive a reward key that can be used to open a loot chest in the Undaunted camp to randomly draw rewards from memory, which means it supports all mods including armor mods that rely on the add command.
How to play
- Visit the sweeping campsite to the west of Windhelm.
- Talk to Vigrod and accept the fearless call.
- You want to use Undaunted calls everywhere.
- A mission will begin called Dauntless
- A quest marker will appear nearby, pointing to where the bounty begins.
- Go to the marker and once in range the event will start.
- Complete the activity and another activity will appear nearby.
- Complete 3 events and obtain the Unyielding Key.
- Cast Dauntless's summons again or return to Dauntless's camp and exchange your keys for any scaled weapons, armor, scrolls, or potions from the loaded mod.
Modifiable frame
Open source:
Develop Trello development board:
Bounties use persistent references to place themselves, meaning they support any unit/world space without adding anything to the world
Ability to add and remove bounties via json configuration file.
Bounties are looked up using ESP/ESM name + base form, allowing bounties to be created for enemies to which the mod has been added.
Scriptable targets allow for the creation of complex bounties using Papyrus scripts
Rewards are pulled from any loaded mod
Supports concurrent bounties.
About expanding Undaunted's wiki:
FAQ
I don't like Bounty X, can I delete it?
All bounties are stored in the data/Undaunted/Groups folder, you can disable any bounty by deleting them.
Vigrod doesn't talk to me?
A quick save and reload and this should do the trick.
Is my bounty all screwed up?
You can force a reset by using the pillars next to Brynjolf's tent.
Can I add x?
Possibly, but Valiant has been designed to be modifiable. Check the Wiki
Oblivion Gate Sample Bounty
[
[
["Close the Door to Oblivion","Skyrim.esm",0,0],
[“ LCharDremoraMelee”,“ Skyrim.esm”,124827,“ Enemy”],
[“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
[“ LCharDremoraMelee”,“ Skyrim.esm”,124827,“ Enemy”],
[“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
[“ LCharDremoraMissile”,“ Skyrim.esm”,154906,“ Enemy”],
[“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
[“ LCharDremoraMissile”,“ Skyrim.esm”,154906,“ Enemy”],
[“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
[“ LCharDremoraWarlock”,“ Skyrim.esm”,154907,“ Enemy”],
["01_Undaunted_InvisibleNPC","Undaunted.esp",309411,"Placer"],
[“ Gate Outside”,“ Undaunted.esp”,13206,“ BountyDecoration”],
[“ 1_Undaunted_OblivionGateGlow”,“ Undaunted.esp”,3522,“ ScriptedDoor”],
[“ ExplorationIllusionMassiveDark01”,“ Skyrim.esm”,781487,“ SpawnEffect”],
[“ ExplorationIllusionMassiveDark01”,“ Skyrim.esm”,781487,“ EndEffect”]————————————————————————————————————
SkyrimSE Mod for Dynamic Quest/bounties. Inspired by the ESO Guild The Undaunted and the Diablo 3 Adventure mode.
Undaunted has been designed as an extendable framework with data driven design and to be highly compatible with mods.
SkyrimVR version also available in the files section.
What does this mod do?
Add …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.