Weapon Arts (SSE)
This mod adds Skyrim Weapons - Arts (or weapon skills), which are based on the equipped weapon type and its enchantments. The mod is inspired by similar systems in the DarkSouls game series, as well as weapon skills from VIGILANT.
Screenshots 8 screenshots
About this mod Machine translation
This mod adds Skyrim Weapons - Arts (or weapon skills), which are based on the equipped weapon type and its enchantments. The mod is inspired by similar systems in the DarkSouls game series, as well as weapon skills from VIGILANT.
What does this mod do?
It adds Skyrim Weapons - Arts (or weapon skills), which are based on the equipped weapon type and its enchantments.
The mod is inspired by similar systems in the DarkSouls game series, as well as weapon skills from VIGILANT.
How does this work?
If the player character has enough magic, then using smaller powers added by mods (Z button), combat skills with special effects and animations will be performed.
Animations and effects will vary depending on the type of weapon equipped and the enchantments on it.
All melee weapon types are supported at this time, as well as dual weapons, shields, bows, and staves. Crossbows are not supported.
Weapon art description.
Great word: "exploding cross." After an intense dash, a cross-shaped blast of energy disintegrates from the weapon's blade. It explodes when it hits the target.
Warhammer: "Powerful Strike". Hit the ground hard with the hammer. Large area effect.
Tomahawk: "Horizontal split." A lot of energy spreads horizontally. It passes through the enemy. Wide angle impact.
Sword: "Double Click". Two hits in a row, each starting a small impulse of energy.
Metz: "Power Ball." Elemental charge, low speed. Explosion Explosion.
Tomahawk: "Vertical split." Vertical energy waves. It passes through the enemy. The effect of small angles.
Dagger: "Escape". Moves the player forward to mid-range. Explosions occur at the beginning and end of the trajectory.
Dualwield: "double cross". The two weapons on the left and right launch two strikes at the same time. Each strike generates two impulses of energy in the form of a cross. Impulse moves through enemies.
Bow and Arrow: "Charge Shot". Charge arrow. When the bow is fired with maximum power, an additional spear of pure energy is released. The spear pierces all enemies in its path. The duration of this skill is 3 seconds, so it's best to use it when preparing to shoot.
Shield: "Charge". Strike twice with the shield, the first releasing a wave of force that knocks out all opponents in front of the character, and the second creating a loud explosion that damages surrounding enemies and stuns them.
Staff: "Magic Ball". For a short time, strengthens all elemental spells corresponding to the staff member's elemental type. Including spells used by other skills, as well as weapon enchantments. If the staff is not of the "Elemental" type, a protective sphere will appear around the character, allowing enemies to attack the player.
How to get it?
Desolate autumn cart. The first room. The book, from which you can learn this ability, is located to the left of the entrance, near the corpse.
You can also use the AddItemMenu mod.
Additional Information.
If you want to use the shield skill, left-hand staff as well as both weapons - then you need to press and hold the "Special Button" when you use this ability. By default, this is left SHIFT. If the button is not pressed, the skill of the right hand weapon will be used.
The damage of a skill depends on the skill level of the corresponding weapon tree. For example, the higher the skill with a two-handed weapon, the more damage that weapon does.
The skill ignores armor and target resistance.
There are three basic elements that support enchantments: fire, frost, and lightning. In order to determine which element-specific skill will be used, only the first enchantment effect is important. The rest of the enchantments and effects are unimportant.
If there are no enchantments on the weapon, or if it does not meet the above conditions, the "Fourth Element" skill will be used - this is usually "Physical" type damage. For shields and double shields this "fourth element" will always be used.
During the use of a skill, the character enters a "hyper" state - it cannot be …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.