VR weapon speed fix
Fixed weapon speed in VR so physical hits actually deal damage when hit.
Screenshots 1 screenshots
About this mod Machine translation
Fixed weapon speed in VR so physical hits actually deal damage when hit.
Hello.
I made this for Skyrim VR so I could match my melee speed to the game's speed. This solves the "miss" issue where you hit an enemy, but doesn't cause any damage because you shook the controller too quickly.
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describe:
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This mod effectively removes the melee weapon speed rating built into the game so you can hit targets and deal damage in VR. Currently, each melee weapon has a speed limit that controls the time between consecutive swings.
The first attack will always land, but if your arm swing is faster than the weapon's default speed level, the second or third attack may not. It can be disconcerting to see your weapon connect to a target and not show an impact animation, play a sound, or deal damage. On a more rigorous level, it's also the difference between life and death.
To be clear, this mod increases the speed of all melee weapons to 1.5, which is very fast. My goal is to completely decouple the melee weapon speed in the game from the physical swing, and this seems to be the easiest way to do it.
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illustrate:
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You don't need to do anything special in the game. Once installed, all your subsequent attacks will now hit the target and deal damage.
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Install:
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Use a mod manager like Vortex.
Get the mod by clicking on the File tab and clicking on the latest version. Don't forget to install and enable this mod in your mod software.
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Q&A session
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Q: Is VD's VR Speed Fix the same as this mod?
A: That was the first version in 2018, which I shared with my friends as a test module. As I recall, it only changed the mace and hammer. Use this as it now changes all melee weapons in the game.
Q: How does this affect power attacks!
Answer: No, power attacks are calculated based on the weight of the weapon, not the speed of the weapon.
Q: Will this affect realistic mining and chopping in Xiderpunk VR?
Answer: No, Xiderpunk intentionally sets the mod to log a hit every 0.7 seconds. However, you can open VR_MineOreScript.psc and change the speed from 0.7 seconds to 0.1. Then use Papyrus Compiler to make a new script that recompresses the mod content and puts it into your mod manager. I did this for a friend a while ago and it was worth it because now I can't live without Xiderpunk's mod myself.
Q: Will this affect restraint weapons?
Answer: Yes.
Q: Will this affect Bows?
A: No! Bows and arrows have been decoupled from Speed in VR. You can shoot as fast as you pull back. This is because after firing the bow, an arrow is automatically placed in your hand.
Q: Will this make the game easier now that the continuous attacks are connected to the target?
A: It depends on your weapon and playstyle. If you hide behind a shield and be conservative with your hits, you may take extra hits here and there. However, if you use a two-handed weapon, the extra attacks will do more damage, so it will feel easier. Remember, VR is not the same as 2D. You're not sending buttons, you're waving your arms. Not to mention, when you see a giant hammer in your hand, you might mentally swing it slowly as if it were actually a heavy object...or you might not. If you swing hard, you may cause more damage. Everyone plays differently, which is why I can only say "it depends". Anyway, a lot of my friends are using this mod, and about half of them tell me they need to turn the difficulty up one level. The other half continued to play with their usual difficulties and made no difference.
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Hello.
I made this for Skyrim VR so that I could match the speed of my physical melee swing to that of the game. This will fix the problem of “missed hits” where you strike an enemy but it doesn’t do any damage because you swung the controller too fast.
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Description:
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This mod effectively removes the melee weapon speed rating built-in to the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.