Vitality (Neuroscape Adjustment) - Spells consume stamina etc.

by neuroscape·v1.0·Updated 2019-11-27

活力(Neuroscape调整)-法术消耗耐力等

About this mod Machine translation

All credit goes to Alex9ndre, the developer of Vigor. I only made a few small tweaks that probably cost him a lot of time and effort, so I don't deserve credit because I gained next to nothing for it. I simply made a few adjustments.

Concentration endurance excretion may or may not have any effect. I can't figure out why it apparently worked for me and then stopped because I'm not a skilled scripter. However, with current functionality, it might not even be that ideal.

New changes: Lower Magicka causes disorientation, players move 60% slower based on Magicka (lower stack)

Stamina debuff)

Destruction/restoration spells become less powerful after lowering the Magicka percentage. This should encourage the use of

Other magic schools or melee fighters. The reason for this is that damage tends to outperform other

School; with some investment, it's often more valuable to continue to destroy the enemy rather than destroy it

Or use utility spells. Alternatively, give the Destruction Spell Blade more reasons to use its weapon

Casting.

Adjustments can be made easily with some additional features. Casting the spell consumes a small amount of stamina, which gradually increases to a modest cost as the player has less magic power. This also means that a spell that costs enough mana to cross the percentage mark (.75, .5, and .25) will cost more stamina. This also means players can mitigate the extra stamina drain by increasing their magicka pool.

The second set of tweaks I saw that would complement both fair and challenging gameplay were the removal of the stamina regeneration debuff from lower stamina and running, and the addition of the movement speed debuff. This means players won't be able to avoid attacking or repositioning at lower stamina percentages (.50, .25, and .01), but they won't be encouraged to sit back and recuperate their stamina.

Finally, a small tweak that further improves the Magicka management system is slower magicka regeneration at very low percentages (.25 vs. .10; 25% vs. 50% slower).

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All credit goes to Alex9ndre the developer of Vigor.  I merely made a couple small tweaks to what probably took him a fair amount of time and effort and therefore I deserve no credit as I put almost none into this.  I simply had the knowledge to make said tweaks.

Concentration Stamina Drain addon may or may not work no promises.  I can't wrap my head around why it clearly worked for me and then just stopped as I'm not a skilled scriptor.  However, with the current features, it's probably not even that desirable.

New Changes: Low Magicka results in disorientation, player will move up to 60% slower based on Magicka (stacks with low

stamina debuff)

Destruction/Restoration spells become less powerful at lower Magicka percentages.  This should encourage use of

other magic schools or melee as a caster.  The reasoning for this is destruction tends to outshine other

schools; with some investment it's far too often more worthwhile to continue nuking enemies than to debuff them

or use utility spells.  Alternatively, gives destruction spellblades more reason to use their weapons as opposed

to casting.

A rather simple tweak to vigor with some added functions.  Spell casting costs a small amount of stamina which increases progressively to a moderate cost the less magicka the player has.  This also means a spell that costs enough magicka cross over the percentage markers (.75,.5, and.25) will cost more stamina to cast.  This also means the player can mitigate the extra stamina cost by increasing their magicka pool.

A second set of tweaks I saw as complimentary to fair and challenging gameplay was removing the stamina regeneration debuff from low stamina and running and instead increasing the movement speed debuff.  This means the player will be less able to avoid attacks or re-position at lower stamina percentages (.50,.25, and.01), but won't be encouraged to stand still to recover stamina.

Finally, a …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
活力(Neuroscape调整)-法术消耗耐力等
File size
116.0 KiB