活力(Neuroscape調整)-法術消耗耐力等
模組介紹 作者原文
所有的功勞歸功於Vigor的開發人員Alex9ndre。我僅作了幾處小的調整,可能花費了他大量的時間和精力,因此我不值得讚揚,因爲對此我幾乎一無所獲。我只是簡單地進行了一些調整。
濃度耐力排泄物可能沒有作用,也可能沒有作用。我無法確定爲什麼它顯然對我有用,然後因爲我不是一個熟練的腳本編寫者而停下來。但是,使用當前功能,可能甚至不是那麼理想。
新變化:Magicka較低會導致迷失方向,基於Magicka(堆疊較低的玩家),玩家的移動速度會降低60%
耐力減益)
降低Magicka百分比後,破壞/恢復法術的力量降低。這應該鼓勵使用
其他魔法學校或混戰者。造成這種情況的原因是破壞趨向於勝過其他
學校;通過一些投資,繼續對敵人進行消滅而不是消滅敵人通常更有價值
或使用實用法術。或者,給予毀滅咒語刀片更多的理由來使用其武器
鑄造。
通過一些附加功能可以輕鬆進行調整。施法消耗少量的耐力,隨着玩家的魔力越少,其耐力逐漸增加到適度的成本。這也意味着花費足夠魔法的法術越過百分比標記(.75,.5和.25)將花費更多的耐力。這也意味着玩家可以通過增加他們的magicka池來減輕額外的耐力消耗。
我看到的第二組調整是對公平和具有挑戰性的遊戲玩法的補充,它是從較低的耐力和跑步中去除耐力再生減益,並增加移動速度減益。這意味着玩家將無法避免以較低的耐力百分比(.50,.25和.01)進行攻擊或重新定位,但不會鼓勵他們靜下來恢復耐力。
最後,進一步改善Magicka管理系統的一個小調整是在極低的百分比(.25和.10;慢25%和50%)的情況下,更慢的magicka再生。
————————————————————————————————————
All credit goes to Alex9ndre the developer of Vigor. I merely made a couple small tweaks to what probably took him a fair amount of time and effort and therefore I deserve no credit as I put almost none into this. I simply had the knowledge to make said tweaks.
Concentration Stamina Drain addon may or may not work no promises. I can't wrap my head around why it clearly worked for me and then just stopped as I'm not a skilled scriptor. However, with the current features, it's probably not even that desirable.
New Changes: Low Magicka results in disorientation, player will move up to 60% slower based on Magicka (stacks with low
stamina debuff)
Destruction/Restoration spells become less powerful at lower Magicka percentages. This should encourage use of
other magic schools or melee as a caster. The reasoning for this is destruction tends to outshine other
schools; with some investment it's far too often more worthwhile to continue nuking enemies than to debuff them
or use utility spells. Alternatively, gives destruction spellblades more reason to use their weapons as opposed
to casting.
A rather simple tweak to vigor with some added functions. Spell casting costs a small amount of stamina which increases progressively to a moderate cost the less magicka the player has. This also means a spell that costs enough magicka cross over the percentage markers (.75,.5, and.25) will cost more stamina to cast. This also means the player can mitigate the extra stamina cost by increasing their magicka pool.
A second set of tweaks I saw as complimentary to fair and challenging gameplay was removing the stamina regeneration debuff from low stamina and running and instead increasing the movement speed debuff. This means the player will be less able to avoid attacks or re-position at lower stamina percentages (.50,.25, and.01), but won't be encouraged to stand still to recover stamina.
Finally, a small tweak to further enhance the magicka management system is slower magicka regeneration at very low percentages (.25 and.10; 25% and 50% slower).
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。