Vitality-increases combat effectiveness

by Alex9ndre·v1.0·Updated 2020-07-15

Vitality - Combat enhancement, increased combat power, with stamina management, better blocking system, dynamic balancing, weapon parry, NPC smart potion distribution that will now be used, NPC dodge, new optional armor system and more.

Screenshots 1 screenshots

About this mod Machine translation

Vitality - Combat enhancement, increased combat power, with stamina management, better blocking system, dynamic balancing, weapon parry, NPC smart potion distribution that will now be used, NPC dodge, new optional armor system and more.

fatigue and endurance

There are now several actions that drain stamina or have an impact on their stamina, providing deeper stamina management, and these actions are available to all match-ready NPCs.

-The attack cost of melee weapons is (weapon weight x 0.25) + 2 stamina per attack.

  • Dual-wielding attack cost ((left weapon weight + right weapon weight) x 0.25) + 3 stamina per attack.

-A bow's attack consumes +3 of the bow's stamina per second during a draw.

-The crossbow attack consumes bow weight x 0.5 stamina when reloading and reduces regeneration by 50% when aiming.

-Jump cost is 15% of armor weight + 5 stamina.

  • Swimming consumes 20% of armor weight + 5 stamina per second.
  • Running and casting spells reduce stamina regeneration by 50%.

-Blocking stance reduces stamina regeneration by 30% for shields and 20% for weapons.

The current base stamina percentage also applies to buffs or debuffs at each stage of fatigue, this applies to all NPCs except undead (except vampires).

-When stamina is above 75%, stamina recovery speed is 50% faster.

-When stamina exceeds 50%, stamina recovery speed is accelerated by 25%.

-When stamina is reduced to 50%, attacks deal -10% damage and movement speed is reduced by 10%.

-When stamina is reduced to 25%, attacks deal -20% damage and movement speed is reduced by 20%.

-When stamina is exhausted, attacks cause -30% damage and movement speed is reduced by 30%.

Blockade and Weapon Parrying

As long as the actor has enough stamina to fully deflect the point of impact, blocked attacks damage stamina instead of health, which would otherwise be damaged normally. And, when two actors strike at the same time, the weapons react to each other in close combat, interrupting attacks and destroying stamina as if blocked.

notes

  • Implemented block-cost stamina by immediately restoring lost health as a result of damage to the actor's stamina, rather than restoring it to the same value, so an actor with very low health could actually be killed.

-Blocking perks, enchantments, and potions actually reduce stamina consumption when blocking or parrying.

keep balance

Whenever an actor loses health, Balance is damaged by the same value as the health lost. Once the hidden balance bar reaches 0, the actor will stagger and consume stamina according to the waviness of the balance bar being 0.

-The base pose of a humanoid actor is equal to the actor's total armor weight x 0.75 + 20% base stamina.

-For non-humanoid characters, such as animals, automatons, undead, and other creatures, their base form is equal to 10% of base physical strength + 20% of base physical strength.

  • Balance restores 20% of base balance every second (takes 5 seconds without taking damage to fully restore the balance bar).
  • When healthy, the balance bar will be fully restored.

-The actor will no longer be disturbed by his composure when casting the magic ward.

  • Stagger duration is 0.75 seconds and the cooldown for a new stagger on the same actor is 2 seconds to prevent spamming of staggers.
  • After staggering, the balance bar will be set to 10% of the base value.

NPC's Potion

Potions will be distributed to NPCs, who will now have the ability to use most potions. NPCs will receive potions that restore health/stamina/magic, resist fire/frost/shock/magic, and invisibility depending on their faction. NPCs (including followers) will always use these potions under certain conditions. These are real potions, which can be washed out of the body if possible, but precautions must be taken to avoid creating too many of the same kind.

-Restore health (100% chance): given to guards, soldiers, talmor and vigilantes.

-Restore Health (50% chance): Granted to Bandits, Forsworn, Thieves and Dark Brotherhood.

  • Restorat …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
活力-增强战斗力
File size
23.5 KiB