Ultimate Battle SE

by TKTK·v3.33·Updated 2018-10-20

This mod is a combat overhaul mod focused on enhanced gameplay fun and ease of play. The goal is to make Skyrim closer to a neat action game, rather than adding more difficulty and realism. Enemy behavior is varied, dash attack, continuous attack, dodge, great spells, cooperative behavior, angry, etc...

Screenshots 8 screenshots

About this mod Machine translation

This mod is a combat overhaul mod focused on enhanced gameplay fun and ease of play. The goal is to bring Skyrim closer to a neat action game, rather than adding more difficulty and realism. Enemy behavior is varied, dash attack, continuous attack, dodge, great spells, cooperative behavior, angry, etc...

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I transplanted it with als. Thanks aers.

This mod is a combat overhaul mod focused on enhanced gameplay fun and ease of play.

The goal is to bring Skyrim closer to a neat action game, rather than adding more difficulty and realism.

Enemy behavior is varied, dash attack, continuous attack, dodge, great spells, cooperative behavior, angry, etc...

Your tactics and operations have a greater impact on the outcome of the battle.

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Require

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Skyrim 1.5.53

SKSE 2.0.10

SkyUI 5.2SE

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feature

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-Add special attack

A lot of new attack animations have been added. This is a unique feature of this mod.

Sustained attacks, dash attacks, various spin attacks and more.

Some special attacks cannot be staggered during the attack.

Number of new attacks:

Human 19

Draugr and skeleton 6

Falmer 3

Dragon Priest 5

Dwarf Centurion 5

giant 4

  • Extension for vanilla AI
  • Extension for vanilla AI

By extending havok and scripted AI, multiple behaviors are compatible with light loads.

Enemy NPCs are mortal wounds, and friends around them run to protect allies. If it were a wizard trying to regain health.

Applicable races: human, draugr, dragon priest, skeleton, ash spawn, dwarf centurion, falmer, giant, frost giant.

  • Great spells

Advanced wizards use longer spells than normal spells.

It's a broad restoration spell, a piercing spell, or a broad paralysis spell.

  • Improved playability

Improve boring and troublesome parts.

+ Significantly reduces the speed and frequency of NPC's super reaction to ranged attacks (so-called Ninja Dodge).

+Reduced turning speed and tracking performance of all NPCs.

+The killmove received by the player is invalid. *

+ Removed disarming shouts from draugr *

+Changed forced shouting specification. Players stagger instead of blow away. *

*It can be switched in MCM

  • Poise(Stagger Resistance)

This mod uses the new staggering system of 3.0.

Balance is accumulated by the balance damage value and becomes staggered when it exceeds a certain value. When interleaved, the Poise value returns to its maximum value. Each time an enemy staggers, the maximum balance value gradually increases.

It's designed to prevent excessive interplay between players and enemies by balancing barriers.

Depending on the purpose, it does not intersect with normal attacks.

It only involves bash, attack power, and bow attacks.

Players are staggered by enemy attacks or slamming attacks.

Unlike vanilla, behavior is interrupted.

Dagger and critter attacks are difficult to miss due to their low damage values.

Balance and balance damage depend on weapon, armor, weight (creatures only).

Calculate to existing numerical base without patch.

Heavy armor has a higher balance value, and two-handed weapons have a higher balance damage value. The staggering of bows and arrows is also based on balance.

  • - hint - -

The enemy must have staggered for the first time.

The second time around, enemies are also staggered with a high probability because the balance value from the first is cumulative.

As long as the third balance damage doesn't exceed the overall balance value, the enemy won't just hit with a single slam or power attack.

  • Scheduled blocking

If the player blocks an attack for a short time in front, the player will not take stamina/health damage and the attacker will then stagger away.

Whether to stagger depends on the balance value. When stamina is low, the player cannot use it.

Wh …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
终极战斗SE
File size
1.2 MiB