Transformation - Loot and Encounter Areas
Leveled list and Encounter Zone Overhaul focus on distracting players from the world.
Screenshots 3 screenshots
About this mod Machine translation
Leveled list and Encounter Zone Overhaul focus on distracting players from the world.
SKYRIM REVAMPED - LOOT AND ENCOUNTER ZONES
summary
Skyrim Revamped is designed to distract players from the world. This is a pretty in-depth removal, but basically the loot and enemy difficulty will increase based on location and type. This means that vampires, mages, hagravens, etc. will be more advanced and harder than bandits and forsworn. This also means you'll be rewarded if you can take on more difficult enemies.
robbery
This mod is built from Morrowloot's level list changes, which remove Elf, Glass, Ebony, Goon, Orc, and Dwarf items from the Elf list.
All enchanted and unenchanted weapons, armor, robes, circles, jewelry and gems have been removed. They can spawn at any level, but more powerful variants can only be found in dungeons.
Dwarf items will be found in Dwemer ruins, orc items in orc camps, and Elven will be used and worn by Thalmor.
Dwarves, Orcs, and Elves can also be found in bandit and abandoned dungeons, but only at the end of the dungeon. Boss chests are the main source of these items.
Glass, Ebony, and Diedric can be found from more difficult enemies, but again, only in boss boxes at the end of the dungeon.
More powerful Robe and circlet variants can be found in Witch Caves and Warlock Dungeons.
natural enemy
As most people know, Skyrim's dungeons are divided into encounter areas, so you can change the level of each dungeon. I left the Encounter Zones completely static, but adjusted them based on 3 factors:
- Enemy type
- Call of the Dungeon
- Dungeon Seclusion
Enemy type is the most important factor here. Vampire, Ghost, Mage, Dwarf Auto and Giant will be the highest levels. Hagravens, Spriggans and Falmer will be next, while forsworn, bandits and creatures will be the lowest level.
The control effect of the dungeon is the worst and is divided into 3 difficulties. Falkreath and Whiterun are the easiest. Crack, eastmarch and Hjaalmarch are medium. And Winterhold, Pale and Haafingar are the hardest.
Dungeon Seclusion has a nice effect on enemy levels. I divided it into three categories: near and inside the capital, away from the capital and mountain dungeons.
All this combined means that the dwarven ruins on a secluded hilltop in Winterhold would be higher than any bandit camp. I'm talking about a level 50 difference. Harder enemy encounter areas begin at level 50. Many of these dungeons are well into the 1980s.
These high levels are offset by spawn difficulty settings. Each enemy has difficulty. Easy, medium, hard and very hard. Easy has a multiplier of 0.3, Medium has a multiplier of 0.6, Hard has a multiplier of 1.05, and Very Hard has a multiplier of 1.30. Hard is usually the boss of the dungeon. Most enemies are easy and medium. So if you go to a level 30 bandit camp, some of the enemies will be around level 10, around level 20, maybe level 1 will be around level 30, and the boss will be around level 40. This will lead to good progression in each dungeon.
I've also made an optional file which is purely experimental at this point. It adds an encounter area to the Tamriel world space, which to my knowledge has not been done before. It keeps the entire outside world stationary, but it hasn't been thoroughly tested, so I don't know what the potential issues are. I hope people test this and let me know what you find.
This part also really benefited from an overhaul of My Enemies
compatibility
I can make patches upon request. Patches are included in the main file. Here is the list:
Killer weapon expansion
Crazy Tomorrow Weapon Pack
Will not be compatible with other mods that change item level lists or encounter areas.
Compatible with EnaiRim
integral
Bethesda Softworks
Trainwiz - Because of all the work he's done, I built his level list for this mod.
ElminsterAU- TESVEdit is incredible
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SKYRIM REVAMPED - LOOT AND ENCOUNTER ZONES
SUMMARY
Skyrim …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.