Time Based Enemies Expansion 2
The only enemy level scaling system that makes sense! In simple terms, the difference between PLAYABLE and UNPLAYABLE games for me
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About this mod Machine translation
The only enemy level scaling system that makes sense! In simple terms, the difference between PLAYABLE and UNPLAYABLE games for me
The usual enemy expansion is the most annoying feature of my offline single player games. I hate it when my enemies get stronger after leveling up. If making your enemies stronger, what's the point of gaining experience? Unlocking the game can actually make things worse. Yes, you stop "sharing" your progress with your enemies, but is it really a good idea to play a game where you have the most OP advantage: you can get stronger, but your enemies can't? It's like playing a strategy game, you can develop new technologies, you can improve your cities and armies, you can conquer new territories, but your enemies cannot. Doesn't sound like a good idea to me. Your enemies are challenging even at the beginning of the game, all you need to do is spend time in the game and eventually you will "outshine" your opponents. boring.
Vanilla scaling system
Pros: I don't know.
Disadvantages: "Self-improvement" becomes pointless and even harmful in some ways.
Unequal game
Advantages: None of the disadvantages of previous systems :)
Cons: Boring match. Mechanical tricks that take time. Hard-to-make, often incompatible mods that can revolutionize just about anything and make a game unbeatable.
Location based enemy expansion
Pros: Can sometimes be used successfully with a time-based enemy leveling system.
Cons: Turns an open-world game into...well, not so open. "You can go there, but not there"
Time-based enemy scaling system
benefit:
- Both the early and late stages of the game are fun and challenging.
- Just like in PVP games, you and your enemies will become stronger independently of each other, but you have the same amount of time, and only your excellent gaming skills and strategy will allow you to overtake, "over", outrun and win the game.
- Time becomes an important resource, which itself introduces an interesting new gameplay mechanic to the game.
- It makes the game endlessly replayable (if you consider this an advantage)
- Uses existing game mechanics, doesn't require much "overhaul". Super compatible (at least, the idea I implemented)
- etc...
Cons: This is not for people who just want to spend time in the game and do nothing else.
As it stands, my mod doesn't give you time-based scaling out of the box, it doesn't force your game to level up over time. It just gives you the tools to make your own scaling system (time-based or based on other criteria), and my guide explains how to use it (along with other modes) to do time-based scaling.
Initially it was just intended as a guide to using existing mods to achieve this goal. But now I'm able to turn it into a standalone mod and still try to give you an out-of-the-box experience rather than just guidance. But now the system is still partially dependent on other mods, especially mods that can help you track time.
How it works + how to use (Guide)
Most mods, such as Experience, treat the vanilla experience system as part of player progression, and XP earning as a good, beneficial thing for the player. I decided to take an unconventional approach and completely unlock the player XP mechanic (and tie it to time). With my system, leveling up is actually bad for you and good for your enemies. The vanilla player leveling system became an enemy scaling mechanic. For example, level 15 can tell you anything about a player's abilities, skills, or statistics. It only tells you things about enemies and the rest of the world, not the player. You don't get upgraded stats. All you get is stronger enemies.
This allows us to use vanilla mechanics to make enemies stronger at higher levels, which works to our advantage. And we don’t need to overhaul anything. We don't need to get rid of horizontal lists or anything like that. We're probably just sorting out the loot a little bit and not having any more serious issues.
Step 1: Install the mod
It requires ConsoleUtil SSE
As i …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.