Third Person First Person Aiming
Allows you to switch from third person to first person while aiming (bow and magic), and back again when you release the aim button. Additionally, there is an option where when switching to first person the bow or magic is drawn, and when back to third person the bow/magic is sheathed. Requires SKSE and MCM assistants
Screenshots 2 screenshots
About this mod Machine translation
Allows you to switch from third person to first person while aiming (bow and magic), and back again when you release the aim button. Additionally, there is an option where when switching to first person the bow or magic is drawn, and when back to third person the bow/magic is sheathed. Requires SKSE and MCM assistants
illustrate
Prerequisites:
1.Address Library for SKSE Plugins
2.MCM Helper
third person first person aiming
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What does this module do?
Allows you to switch from third person to first person while aiming (bow and magic), and back again when you release the aim button.
Additionally, there is an option to switch to first person when the bow/magic is drawn and back to third person when the bow/magic is drawn.
TPFPA and SmoothCam (Basic settings)
American College Student Mathematical Modeling Competition
If you want to use MCM, this mod requires MCM Assistant.
Recommended
SmoothCam
Known issues
Removing the camera prevents switching back to third person. To fix this issue, install a module to disable the kill cam. I'll see if I can fix this in the mod itself.
future plans
Fixed camera distance (possibly with SKSE plugin) - done
Configurable camera transitions
Waiting for more suggestions. Let me know in the comments and I may add it to my list.
Check out my other Skyrim mods
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Stops combat music from playing and stops interrupting beautiful ambient music.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.