Stronger_Soul_Cairn_Summons
I've always been a big fan of the Summon Wrath Man, Summon Bones, and Summon Mist Man spells. The thing is, however, that summoning the Wrath seems to be the only one useful at higher levels. That's why I made this mod. I wanted each summon to have its own strengths and weaknesses. The Wrathful may not do the most damage, but he does serve as an effective tank. Mists are great for magic combat, but have low health. Bone Man is great for ranged melee combat and has plenty of health, but can't necessarily take as many hits as Wrath Man. In short, each summon now works well in its own scenario. also
Screenshots 2 screenshots
About this mod Machine translation
I've always been a big fan of the Summon Wrath Man, Summon Bones, and Summon Mist Man spells. The thing is, however, that summoning the Wrath seems to be the only one useful at higher levels. That's why I made this mod. I wanted each summon to have its own strengths and weaknesses. The Wrathful may not do the most damage, but he does serve as an effective tank. Mists are great for magic combat, but have low health. Bone Man is great for ranged melee combat and has plenty of health, but can't necessarily take as many hits as Wrath Man. In short, each summon now works well in its own scenario. Additionally, summons will now not only level up with the player, but their specific skills and damage will also increase as the player levels up. More details below.
describe
Boneman
Use Ebony Bows and Ebony Arrows - I feel that Ancient Norse bows and Ancient Norse arrows are weak at lower levels and largely ineffective at higher levels. The Ebony set will make Bone Man powerful (but not overpowered) at lower levels while being effective at higher levels.
Archery skills and damage increase dynamically - not much to say here. Just as the player's power increases, so does the Bone Man. As the player levels up, he will deal more and more damage.
Health and stamina dynamically increase - as the player's strength grows, so does the Skeleton Man. Health and stamina increase as the player levels up.
mist man
No longer casts Frostbite - This spell is too weak at lower levels, let alone higher levels. The Mists now have a more powerful arsenal...
Cast Ice Spike - This is an ice spike spell customized specifically for the Mists. Its damage increases dynamically. It starts out doing around 50 points of damage, then increases to 20 points at level 75, and to 35 points at level 100. This is to keep damage balanced across levels. It's not too strong when you're at lower levels, but not too weak at higher levels either.
Cast the Enchantment Frost Atronach - The Mists can summon the Forgotten Depths to summon the Frost Atronach. At level 20, the Mystman's power increases, allowing him to summon the powerful Frost Atronach.
Increased Mana Pool - The Mists' mana no longer depletes during combat. The powerful wizard can now cast spells as effectively as the Bone Man shoots arrows.
Health increases dynamically - as the player's power grows, so does the Mistman. Health will increase as the player levels up.
angry person
Increased base damage - Wrathful One's weapons now have the base damage of dragonbone weapons. In the original version, the weapons they used actually dealt less damage than regular dragon bone weapons. This is no longer the case.
Two-handed skills and damage will be increased dynamically - not much to say here. Just as the player's power grows, so does the Wrath's power. As the player levels up, he will deal more and more damage.
Health and stamina increase dynamically - as the player's power increases, so does the Wrath. Health and stamina increase as the player levels up.
Summons' starting stats have also been adjusted. This is because, in vanilla, since they had a fixed level, their starting stats were higher than what would have been appropriate at level 1. All summons will also upgrade their Stealth skills (albeit at a slower rate than their Expertise skills), which should help sneaky necromancers stay hidden even if their summons follow them.
compatibility
Mods that edit the statistics of Mistmen, Bonemen, or Angrymen will not be compatible. However, any mesh or texture replacer should be fine.
Future plans I think
Try introducing new spells and summons. Maybe I could make a rogue summon to complement the warrior, mage, and ranger summons. I'm also looking into the idea of adding enchantments to the weapons of the Wrath and Bonemen. I try to make sure the enchantment is dynamic as well so that it's balanced on all levels.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.