SSE CreationKit

by Nukem·v0.1·Updated 2018-09-20

Various patches and bug fixes for CreationKit to make life easier.

Screenshots 1 screenshots

About this mod Machine translation

Various patches and bug fixes for CreationKit to make life easier.

Install

  • Extract the zip contents to the Skyrim Special Edition directory containing CreationKit.exe
  • Configure all options in skyrim64_test.ini
  • Run Creation Kit

finished

Require

  • Creation Suite
  • Microsoft Visual C ++ 2017 Redistributable(x64)

fixes/patches

  • Fix for dialog box not opening suddenly. This is a resource leak that occurs after opening too many dialog boxes without restarting the editor.
  • Navmesh fake delete option, delete triangles without actually deleting/modifying the mesh. (ElminsterAU’s idea)
  • Ability to replace the suite's default memory allocator with a custom memory allocator.
  • Ability to save master plugin (.ESM) files directly from the save dialog.
  • Ability to use ESP file editing plugins as master files without deleting them.
  • Ability to globally disable assertion message boxes.
  • Ability to skip subject information verification, significantly speeding up first verification.
  • Experimental patches coming over time.

integral

  • Used for various jobs related to the game itself

-RoyBatty It annoys me to finally post this

Source code on GitHub

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Installation

  • Extract the zip contents to your Skyrim Special Edition directory containing CreationKit.exe
  • Configure any options in skyrim64_test.ini
  • Run the Creation Kit
  • Done

Requirements

  • Creation Kit
  • Microsoft Visual C++ 2017 Redistributable (x64)

Fixes/Patches

  • A fix for dialogs suddenly not opening. This is from a resource leak after opening too many dialogs and not restarting the editor.
  • Navmesh psuedo-deletion option to remove triangles without actually deleting/modifying the mesh. (Idea by ElminsterAU)
  • Ability to replace the kit's default memory allocator with a custom one.
  • Ability to save master plugins (.ESM) files directly from the save dialog.
  • Ability to edit plugins with ESP files as masters without them being removed.
  • Ability to globally disable assert message boxes.
  • Ability to skip topic info validation which significantly speeds up first-time validation.
  • Experimental patches that will come and go over time.

Credits

  • aers for various work related to the game itself
  • RoyBatty for annoying me to finally post this



Source Code at GitHub

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SSE CreationKit修复
File size
336.0 KiB