Spell Distribution - Modder's Resources

by FleurDuSoleil3·v1.0·Updated 2019-08-06

Simple esp that helps you distribute your magic throughout your enemy list.

Screenshots 1 screenshots

About this mod Machine translation

Simple esp to help you distribute your magic throughout your enemy list.

The image should say "incompetent". I think it took 20 seconds and three brain cells, so forgive this logical inconsistency. Anyway, with the description!

Very simple esp, it creates a few level lists that let you use Conjuration spells in the novice expert level, giving you the levels of enemies you encounter and then casting those spells.

The same is done for scrolls, but only so that they appear as loot on the magician.

This mod creates 8 lists. LSpellWEConjurerLeftHandNovice, Apprentice, Adept and Expert. The same goes for spells cast with the right hand. The left goes to Thalmor and Forsworn and the right goes to the Conjurers, which doesn't sound like a lot but they are used as a base by some fair foes.

You just create your summoning spells, create left and right hand versions of those spells, and then pop them into whatever list you feel is appropriate for that spell. Bob is your uncle until the cows come home.

same. You will find 5 horizontal lists named LItemScrollsTemplate, Novice, Apprentice, Adept and Expert. Rolling, or anything for that matter, placed on these lists will appear as the magician's loot.

It's pretty simple and I don't think you'll have any trouble unless you specifically try to summon it by doing weird stuff.

This is what I did when I was a budding imitator who loved the beasts of Tamriel, Skyrim's immersive creatures, and D.E.R.P. indeed, but hated the lore associated with aspects of them. So I decided to make a separate creature model for myself. It was all fine and dandy until we reached Dadra. I love vanilla Skyrim and I'm a stickler for balance so I don't want to use spawn points or force them to be anywhere I don't want them to be. Most Daedra should be encountered as someone summons them. So I had to focus on how templates work in the game - it's easy to understand, but not so for some beginners. I don't watch Rick and Morty. I eventually figured it out and thought this non-intrusive list system would be a great way for me to add whatever spells I wanted to my game.

This is designed for beginners and will help point them in the right direction of level list editing and how to work their way through what initially looks like a maze of NPCs in CK. It's far from vast and covers very little, but it will get you there. Using SSEEdit, I tend to copy the list to any creature models I make and add them that way, hence using the esp as the master. it works. A lot of improvements could be made, but I'm lazy and this is a starting point. Do whatever you want. In fact, I might improve it in some ways to express the inspiration for my starting revisions.

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The image should say 'inability'. I think it took 20 seconds and three brain cells to make, though, so forgive that logical inconsistency. Anyway, on with the description!

Pretty simple esp that creates several levelled lists for you to put in Novice to Expert level Conjuration spells that will allow levelled enemies you encounter to then cast those spells.

The same has been done for scrolls, but only so that they will show up as loot on Conjurers.

The mod creates 8 lists. LSpellWEConjurerLeftHandNovice, Apprentice, Adept, and Expert. The same has been done for spells cast with the right hand. Left hand goes to Thalmor and Forsworn and the right hand goes to Conjurers, which doesn't sound like much, but they are used by a fair few levelled enemies as a base.

You simply create your Conjuration spell, create a left and right hand version of these spells, and then pop them in whatever list you feel is power appropriate for the spell. Bob's your uncle all the way until the cows come home after that.

Similarly. you'll find 5 levelled lists called LItemScrollsTemplate, Novice, Apprentice, Adept, and Expert. Scrolls, or anything for that matter, put in these lists will show up as loot on Conjurers.

It's super simple a …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
咒法术分布-Modder的资源
File size
11.5 KiB
SHA-256
acb2ff3eba9d2364385bb8dfdeb4a010c9bd6c07e81281eaa61722618bfba2fb
Stored at
2026-10-10 18:44