咒法術分佈-Modder的資源

作者 FleurDuSoleil3·版本 v1.0·更新於 2019-08-06

簡單的esp,幫助你在整個敵人的列表中分配你的魔法。

截圖 共 1 張

模組介紹 作者原文

簡單的esp,幫助你在整個敵人的列表中分配你的魔法。

圖像應該說“無能”。我認爲它需要花費20秒和三個腦細胞,所以原諒這種邏輯上的不一致。無論如何,與描述!

非常簡單的esp,它可以創建幾個級別列表,讓你在初級專家級別中使用Conjuration法術,讓你遇到的等級敵人然後施放這些法術。

對於卷軸也是這樣做的,但只是爲了讓它們在魔術師身上顯示爲戰利品。

該mod創建了8個列表。 LSpellWEConjurerLeftHandNovice,Apprentice,Adept和Expert。用右手施放的法術也是如此。左手前往Thalmor和Forsworn,右手前往Conjurers,聽起來不是很多,但他們被一些公平的敵人用作基地。

你只需創建你的召喚法術,創建這些法術的左手和右手版本,然後將它們彈出你感覺適合該法術的任何列表。鮑勃是你的叔叔,直到那之後奶牛回家。

同樣。你會找到5個名爲LItemScrollsTemplate,Novice,Apprentice,Adept和Expert的水平列表。滾動或任何相關的事情,放在這些列表中將顯示爲魔術師的戰利品。

這是非常簡單的,我不認爲除非你特意嘗試通過做奇怪的東西來召喚它,否則會有任何麻煩。

當我是一個嶄露頭角的模仿者時,我就是這樣做的,他喜歡泰姆瑞爾的野獸,天際沉浸的生物和D.E.R.P.確實如此,但卻討厭那些與他們各方面有關的傳奇故事。因此,我決定爲自己製作單獨的生物模型。在我們到達達德拉之前,這一切都很好,很花哨。我喜歡香草天際,我是一個平衡的堅持者,所以我不想使用產卵點或強迫它們在我不想要的任何地方。應該遇到大多數Daedra,因爲有人召喚他們。因此,我不得不關注模板在遊戲中的工作方式 - 這很容易理解,但對於一些初學者來說並非如此。我不看Rick和Morty。我最終了解了它並認爲這個非侵入式列表系統對我來說是一個很好的方式來添加我想要的任何法術遊戲。

這是爲初學者設計的,它將幫助他們指向水平列表編輯的正確方向,以及如何通過最初看起來像CK中的npcs迷宮的工作。它遠非廣闊,涵蓋的很少,但它會讓你到那裏。使用SSEEdit,我傾向於將列表複製爲我所做的任何生物模型,並以這種方式添加它們,因此使用esp作爲主。有用。可以做很多改進,但我很懶,這是一個起點。做任何你想做的事。實際上,我可能會在某些方面改進它,以表達對我開始修改的啓示。

——————————————————————————————————————————————————————————

The image should say 'inability'. I think it took 20 seconds and three brain cells to make, though, so forgive that logical inconsistency. Anyway, on with the description!

Pretty simple esp that creates several levelled lists for you to put in Novice to Expert level Conjuration spells that will allow levelled enemies you encounter to then cast those spells.

The same has been done for scrolls, but only so that they will show up as loot on Conjurers.

The mod creates 8 lists. LSpellWEConjurerLeftHandNovice, Apprentice, Adept, and Expert. The same has been done for spells cast with the right hand. Left hand goes to Thalmor and Forsworn and the right hand goes to Conjurers, which doesn't sound like much, but they are used by a fair few levelled enemies as a base.

You simply create your Conjuration spell, create a left and right hand version of these spells, and then pop them in whatever list you feel is power appropriate for the spell. Bob's your uncle all the way until the cows come home after that.

Similarly. you'll find 5 levelled lists called LItemScrollsTemplate, Novice, Apprentice, Adept, and Expert. Scrolls, or anything for that matter, put in these lists will show up as loot on Conjurers.

It's super simple and I don't reckon there'll be any be any trouble unless you specifically try to conjure it so by doing weird stuff.

I made this when I was a budding modder who liked what Beasts of Tamriel, Skyrim Immersive Creatures, and D.E.R.P. did, but hated the lore-unfriendly, game-crashing faff that came about with various aspects of them. As such, I decided I would just make individual creature mods for myself. This was all fine and dandy until we got to the Daedra. I like Vanilla Skyrim, and I'm a stickler for balance, so I didn't want to use spawn points or force them anywhere I didn't want them to be. Most Daedra should be encountered because someone summoned them. So, I had to wrap my head around how the templates worked in the game - it's very easy to understand, but not so much for some beginners. I don't watch Rick and Morty.  I eventually got my head around it and thought this non-intrusive list system is a great way for me to add whatever spells I want to the game.

This is more designed for beginners, it will help point them in the right direction of levelled list editing and how to work through what may, at first, seem like a maze of npcs in the CK. It's far from expansive, covers little, but it'll get you there. Using SSEEdit, I tend to copy the lists as an override into whatever creature mod I have made and add them that way, thus using the esp as a master. It works. A lot of improvements could be made, but I'm lazy and this is meant as a starting point. Do whatever you want with it. I might actually improve it at some point as an homage to what got me started in modding.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
咒法术分布-Modder的资源
檔案大小
11.5 KiB
SHA-256
acb2ff3eba9d2364385bb8dfdeb4a010c9bd6c07e81281eaa61722618bfba2fb
入庫時間
2026-10-10 18:44