SP4-Light needs your opinion

by PHANTOMHATE·v1.0·Updated 2019-10-09

Here's an example of proper lighting in "The Lost Knife Hole". Do I need your vote, or more? Brighter? More colors? Hating it, loving it, will immediately cause CTD or even death of all flowers? Let Nords drink milk?

Screenshots 2 screenshots

About this mod Machine translation

Here's an example of proper lighting in "The Lost Knife Hole". Do I need your vote, or more? Brighter? More colors? Hating it, loving it, will immediately cause CTD or even death of all flowers? Let Nords drink milk?

What it can do:

Here's an example of proper lighting in "The Lost Knife Hole".

The result is realism and darkness creeping in.

No nonsense from other lighting modules.

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detail:

Removing the template and environment colors will remove the green daylight.

Near zero fog will prevent black from turning to gray, but will leave ambient fog behind.

Reducing the radius prevents the fire from acting like stadium lights.

Balanced Fade stops some lights from looking muddy after reducing the radius.

To reduce light color is to reduce light.

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real:

Real fire does not shine too bright or too far.

A real flashlight won't shine very far, but it will have some brightness.

Caves don't reflect light very well, nor do you use a flashlight very well.

The cave does have fog and mist at times.

Water does not glow bright blue in the dark.

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you:

This example ("Lost Knife Cave") is off-kilter and realistic. Darken your room and think of a "real fire". Soon I will make a more pleasing brightness (finished), now let's test the "very realistic flame". Walk with or without a torch. Test your sneaky mods like realistic AI detection. I'm using "Light the Night" - people asking for torches for ancient Skyrim. Post your comments and suggestions. Be honest and be brutal if you have to. Honestly, we need a lighting mod with real shadows that doesn't cause problems or make the game look bad. I think I can put an end to the sunwell issues without bugs, blend in perfectly, have good color, and retain the fantasy look and feel. If I make all lighting templates in all cells empty, I might break areas that need fantastic lighting, so let's get your opinion and I'll work on all caves or all cells. Ice caves are different too. If you want to help, I need to move the lights to where they belong. We're talking thousands. I love changing and hating every lighting mod I've tried, even if the lights are placed in the wrong place.

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Fearless:

I didn't change the shadows, strict portals, never fade, no sightlines or anything else that would cause problems.

I didn't swap the light types because some things had to stay the same.

I didn't add new lights or light types.

This is just an ESP. You can mix it into any ESP and delete it anytime, no worries.

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WHAT IT DOES:

This is a sample of proper lighting done in Lost Knife Cave.

The result is realism and darkness to sneak in.

Without the crap from other lighting mods.

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DETAILS:

Removing the template and ambient colors removes the green daylight.

Close fog zero stops the blacks from turning grey but leaves ambient fogs.

Reducing radius stopped fires from being like stadium lights.

Balancing fade stopped some lights from looking muddy after radius reduction.

Reducing light colors is reducing light.

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FOR REAL:

Real fires do not light very bright or very far.

Real torches do not light very far but have some brightness.

Caves do not reflect light well or light well with torches.

Caves do have fog and mist some times.

Water does not glow bright blue in the dark.

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YOU:

This sample (Lost Knife Cave) is tuned dim and realistic. Dim …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
-SP4-点亮需要您的意见
File size
3.1 KiB
SHA-256
3211fb51b12b948c50e532a306bc249f593c1844ce6314a42b773422482eaa46
Stored at
2026-10-08 00:22