Soul RE - Update

by Vermunds and Fudgyduff·v1.3.4·Updated 2019-08-02

Unpause game menu. Updated and fixed version.

Screenshots 1 screenshots

About this mod Machine translation

Unpause game menu. Updated and fixed version.

This mod removes Skyrim's game menu. Skyrim Souls RE based on Fudgyduff. Updated and fixed version, uses the latest version of SKSE and fixes most CTD issues.

This mod requires Hook Share SSE and SKSE64 to work.

INI settings:

You can enable or disable any menu you want in the provided ini file. .ini settings are available and you can move them when the menu is open. (Keyboard only) The .ini setting can be used to slow down the time it takes for unopened menus to open. Read the paste about this feature!

Each .ini setting has additional comments to make it easier to understand what it does.

Report a problem:

The mod is still in development and I'm interested in any issues you find. If you find anything, please let me know.

Module information:

This mod will change the papyrus function Utility.IsInMenuMode(). It will return true if the unopened menu is open. However, Utility.wait() will no longer be used to detect whether the menu is open. If you use Utility.wait() to detect menus, here is a recommended method for compatibility with this mod:

while(Utility.IsInMenuMode())

Utility.Wait(0.1)

ENDWHILE

Acknowledgments and thank you:

Fudgyduff for the original Skyrim Souls RE, Hookshare SSE and CommonLibSSE.

Kassent's original idea.

source code

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This mod unpauses Skyrim's game menus. Based on Fudgyduff's Skyrim Souls RE. Updated and fixed version, working with the latest version of SKSE, and with most of the CTD issues fixed.

This mod requires Hook Share SSE and SKSE64 to work.

INI settings:

You can enable or disable any menu you want in the provided ini file.

An.ini setting is available which will allow you to move when a menu is open. (for keyboards only)

An.ini setting is available to slow down the time when an unpaused menu is open. READ THE STICKY ABOUT THIS FEATURE!

Every.ini setting has additional comments to make it easier to understand what it does.

Reporting issues:

The mod is still in development, and I'm interested in all issues you find. Please let me know if you find something.

Information for modders:

This mod will change the papyrus function Utility.IsInMenuMode(). It will return true if an unpaused menu is open. However, Utility.wait() will no longer be usable to detect if a menu is open. If you used Utility.wait() for detecting menus, here is a recommended way to do it in order to be compatible with this mod:

While (Utility.IsInMenuMode())

Utility.Wait(0.1)

EndWhile

Credits and thanks:

Fudgyduff for the original Skyrim Souls RE, for Hookshare SSE and for CommonLibSSE.

kassent for the original idea.

Source code

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
天际灵魂RE - 更新
File size
291.0 KiB