SkyRem - Inez
Another EZ mod...but with a twist. EZ has been completely redone. Leveled cast game settings adjustments. Best of all, a little bit of regular randomization keeps you on your toes.
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About this mod Machine translation
Another EZ mod...but with a twist. EZ has been completely redone. Leveled cast game settings adjustments. Best of all, a little bit of regular randomization keeps you on your toes.
Improved NPC encounter areas
Inez's goal is to make Encounter Zones more realistic and dynamic (and fun).
This is done in a similar way to other EZ modes (change level minimums, change level maximums, change certain game settings). However, I also incorporated a "randomization" component to make things a little more unpredictable.
Why is Skeever (when you are level 80) able to take on a set of Giants (starting at level 10). OK - I haven't actually tested this, but after reviewing Leveled Actors, Encounter Zones, and how these play together, this is basically what is possible. No matter how small or large, everything stays with you without any real limits (even if there are minimums and maximums).
How does Inez solve this problem?
This mod has three main features: rewritten encounter areas (lowest and highest levels), adjusted level actor multiplier settings, and a random factor applied to the level actor multiplier that resets every time you change location (so there's no 100% predictability you can predict.
Mins&Maxes
Encounter zone level minimum and maximum values have been recalculated based on a number of factors, as detailed below.
NPC Types: Areas are divided into 25 different categories, with "base" minimum levels and ranges assigned based on the NPC types found in each area. Critters, bandits and simple dramatists are always weaker than werewolves, vampires and dragon priests. The [rough] hierarchy is:
Animal density (wolves, sabrecats, skeevers)
Monster Dens (Trolls, Ghosts) and Bandit Camps
Forsworn Camps, Reaver Camps and Riekling Camps (Dragonborn)
Orc Strongholds, Draugr Crypts and Spriggan Groves
Hagraven's Nest, Thalmor and Silverhand Ruins
Falmer Hives, Giant Camps, Undead Lairs (Stronger version of Draugr Crypt)
Dwarven Automoton Sites, Ashspawn Sites (Dragonborn), Lycanthrope Lairs and Warlock Lairs
Apocrypha
ghosts and vampires
Dragon Priest Liar
Location: Location factors are applied on an NPC type basis. The closer to civilization, the weaker it becomes. The more hidden, the stronger. Areas rarely explored by the average adventurer (high mountains, deep underground) are inherently more dangerous. These are divided into 5 categories:
Major Hold: A location within or outside a major city suburb.
SECONDARY RESERVATION: Locations in or around minor city suburbs.
Stay adjacent: The next "circle" is away from areas of higher population density... closer to a concentrated area.
Secluded: An area that is further away...either by shear distance or based on altitude (again, high mountains, deep underground).
Isolated: An area away from the general public that is generally unaware of the area (or at least out of sight).
Task: Then apply the task importance factor. The more important the task, the harder it is for the NPC. Random quests that can be obtained anywhere will have weaker opponents than those that advance main quests, faction quests, or quests that lead to the acquisition of artifacts/powers. This factor is also divided into 5 categories:
Main Quest: Advance a major quest line, such as a faction quest line or the main quest line.
Secondary Quest: Unique, but not necessarily part of the multi-stage main quest.
Other Quests: Similar to mini-quests, but not always unique (can be obtained through various NPCs).
Radiant Quest: Simple, repeatable quest.
None: An area with no real tasks.
Range: Sets the difference between the minimum and maximum values using the factors above. I also use it to keep certain categories of levels more "tight" than others.
level actor
Level Cast game settings set multipliers for easy, medium, hard, and very hard NPCs found within the encounter area. The settings for vanilla are 0.33, 0.67, 1.00 and 1.25.
Example: You are in an area with a minimum of 45 and a maximum of 75, and your level i …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.