Simple storage management
Lightweight spell-based system that allows you to organize collected items into their own categories. Compatible with everything by design, including Spell Research.
Screenshots 4 screenshots
About this mod Machine translation
Lightweight spell-based system that allows you to organize collected items into their own categories. Compatible with everything by design, including Spell Research.
Overview
During my playthroughs, I tend to collect a lot of different items (most of which I don't even need) and store them in different containers based on the type of item so that they stay somewhat organized and easy to find and retrieve when I actually need them. For example, I organize ingredients based on whether they will be used in potions, poisons, or both, split ingredients and refined ingredients, etc. It's nice to be able to find the items you want later, but manually placing them into the correct container can be time-consuming and boring.
There are some mods that solve this problem, but none of them are what I want, so I decided to implement my own and make it as simple and convenient as possible. This is a spell-based system that allows you to assign categories to containers, add items to categories, and transfer items between containers and the player's inventory. Not only that, it's compatible with Spell Research. It includes four skilled alteration spells:
Assign Category: Assign one of the 30 available categories to the container of your choice. Only one category can be assigned to a given container. If you want to change it, first use the reset option in the menu.
Change Category: Adds the items in the specified container to the category of your choice. Note that this is additive - if you cast this on two containers, the category will include items from both containers, so the second item will not replace the first set of items. If you want to reset the category, cast the spell onto an empty container.
Transfer Item: Transfers an item from the player's inventory to the target container. The container must first be assigned a category, and that category must contain some items before it can perform any action. No matter how many collected items are in the inventory, they will not be transferred.
Retrieve Items: Transfers any item from any container to the player's inventory, leaving each item's X (default 70) in the container. You can reverse this behavior (take each X and keep the rest in the container) and then change the number to whatever value you want at any time. If you set the number to 0, everything in the container will be placed into the player's inventory. Note that this will transfer anything, even invisible items that may have a specific purpose, into the container, so don't use it on containers that are known to have special capabilities. Any ordinary container will do. My category markers are invisible items, but I exclude them from retrieval so you can safely cast spells on any marked container (otherwise it wouldn't actually be the point of this mod).
In order to successfully cast a spell, it needs to be facing a container when casting. Facing the container means pointing your crosshair at the container and getting it close enough that you see the Search prompt. The spell does not work on locked containers. The container will glow when the spell has completed its work; it is best to avoid doing other things to it while it is glowing.
If you don't use Spell Research, you can find the spell tome in both dungeons.
Spoilers: Show
configuration
You can change two things - the number of items the "Retrieve Items" spell will use, and how the spell will use that number. By default, this number is 70, which serves as "leave this many items in the container and transfer the rest to the player's inventory". For example, if you have 100 blue alpine flowers in your container, it will transfer 30 blue flowers to the player's inventory and keep 70 there. You can change this to "take so many items and leave the rest in the container", so using the previous example it will transfer 70 flowers to the player's inventory and leave 30 flowers in the container. Both of these things can be changed in-game using the console.
To change the numb …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.