Signs of SE

by Autan Waspeez - PhenomFazMFQ·v3.0·Updated 2019-01-02

Replacement of shop/hotel signs, as well as some new signs.

Screenshots 8 screenshots

About this mod Machine translation

Replacement of shop/hotel signs, as well as some new signs.

SKYRIM SE's logo

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describe

Going from place to place in Skyrim, you'll see the difference between places like Whiterun compared to Windhelm or Markarth. Banners, buildings, guard uniforms. It gives you a feeling that you have traveled and that you are somewhere different.

Almost everything looks the same except for the store logo. Universal jellyfish in an alchemist's symbol;

A weird scale from the average store. instead of store name

sight. If it's a language issue you can understand

Localization...except hotels all have written names.

Oh yes, those pubs are marked with the same clipart foam tankards.

Many of the logos feature the same fluffy fake Celtic font, like Beowulf meets Comic Sans.

The stable displays a sign that looks like a bored goat with a large pretzel taped to the back.

All on a background of worn, rotten wood.

It felt harsh, so I changed it.

Now stores display their names on their signs (my apologies for the non-English language

Speaking to readers), each store has its own artwork. The alchemist does not

Longer feels like Tamriel's equivalent of McDonald's. I've also added brand new signage to the stables in Windhelm, Markarth and Solitude, with appropriate local flair.

Yes, this is one of the reasons why mods use .ESP

  • Also because I made some adjustments and changes to the placement of the signs to give the place more personality.

Require

  • There are no special requirements for Skyrim Special Edition

Install/Uninstall

  • Install or uninstall using any mod manager

Either

  • Place the .esp from the Skyrim Special Edition directory and the .esp from the Meshes and Textures folder into the Skyrim/data directory, merge when asked, and say "yes" when prompted to overwrite

compatibility

  • No compatibility issues with any mods other than mods that change the exact same injection
  • No conflicts with mods that change world space, as this mod remembers world space edits and keeps them to a minimum
  • Improved Mod that does not rely on SMIM static mesh
  • Compatible with the amazing Mystic Lighting Modes, I will be uploading the ports in a day or two so you can use them

mods together

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Personal notes from the original author

If you don't use .esp, you'll see the wrongly positioned flag - if you don't want that but you don't want to use .esp, then you just go

A mod you want to keep in Creation must be turned on

Kit, relabel the flags using my grid and then adjust their position

Best for you. Changing things I don't like is what I've learned to mend

Along with Morrowind - get NifSkope, TES5EDIT and WryeBash and give them a try. A generation

Looking forward to seeing what you think!

I didn't come across some decent signs. Bannered Mare and the Sleeping Giant Hotel are coming

Go to reminder. Most of the signs are wood carvings and possibly some fired

Contact: Skyrim not easy to get paint, best saved for you

shield. or face.

Note that not all flags are shown in the image section: I'd rather go ahead and release the modal instead

A bunch of shots of beautiful women. You get the general idea why destroy all

What about the surprise? (This does not mean 'go look for bugs and glitches'

For me, I did visit every location to check)

Certain local themes were in mind when making it:

Riften is a water town in the warmest corner of Skyrim. it's wet,

worn and seeded so the wood of the sign begins to grow

The algae and surroundings are rusting. Black-Briars signage update

But relatively cheap, the design burns into wood instead of

Hand carve …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
天际SE的迹象
File size
158.0 MiB