sensitive targeting
Dynamically switch mouse sensitivity when drawing a bow.
Screenshots 2 screenshots
About this mod Machine translation
Dynamically switch mouse sensitivity when drawing a bow.
what is it?
Targeting a less masculine archer? Ranged combatants suffering from civil unrest? Mention conquering your heart? No, it's none of these. Just a dynamic script to adjust mouse sensitivity while drawing the bow. You can turn it off instantly with the help of hotkeys, or activate it all the time. All ranged weapons with the additional keyword "weaponTypeBow" are supported, namely bows/crossbows and spears.
Install?
Please use Mod Organizer 2 and don't look back...I assume you know what to do?
How would you get such convenience?
With the power of SKSE64 and SkyUI!
How does it work?
It will record the attack stop animation of bows and ranged weapons whenever said ranged weapon is equipped. When canceling your ranged weapon it will unregister the animation. I originally planned to allow the MCM slider to customize mouse sensitivity, but given the bandwidth of the floating multiplier, it's just sensitive, not that sensitive. So the slider doesn't make much sense. You can use hotkeys to dynamically switch functions.
Are there any restrictions?
yes. If you activate the mod with a bow equipped for the first time, you will need to unequip and reequip.
But that won't cover custom content, custom mods, custom support for custom super custom computer games?
If the custom ranged weapon creator applies the default keyword correctly, the ranged weapon will be overridden. If not...well, they really should.
Any errors?
No I realized right away. Even critical spam. Also, this model is like 4-5 years old, although there may still be a few things slipping between my very strict quality assurance. Unfortunately, I don't know what other users are doing in their games. So feel free to report any issues. I myself would like to have a 100% bug-free mod.
Wait, wasn't that part of your overhaul for legendary Skyrim?
Indeed. In Legends of Skyrim, there are different reasons why functions are merged into a single plugin. In the Special Edition this no longer applies as the engine is very powerful and the plug-in limitations are useful. Single Mods are easier to develop, can track bugs more easily, and can open up more options. Additionally, I'm working on a rebuild overhaul to implement a more modular approach and strip out the functionality of new mods in a better way. To do this I need to outsource a lot of functionality. So keep an eye out for more single-purpose Mods.
This new version offers some improvements, such as allowing switching functions while drawing a bow. It also offers full localization support for easy translation, although not much. As always, the full source code is in .bsa.
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What is it?
Aiming for not so masculin archers? Ranged Combatants suffering from inner turmoil? A reference to the conquest of your heart? No, none of these. Just a dynamic script that will adjust your mouse sensitivity, whenever drawing a bow. You can turn it off on the fly with the help of a hotkey, or keep it activated all the time. Supports all ranged weapons that have the keyword "weapTypeBow" attached, respectively bows/crossbows, and spears.
Installation?
Please use Mod Organizer 2 and don't look back...I assume you know what to do then?
How would you allow for such convenience?
With the power of SKSE64, and SkyUI!
How does it work?
It registers the bow draw, and attack stop animation for ranged weapons, whenever equiping said ranged weapon. It will unregister the animation, when unequiping your ranged weapon. I initially planed to allow for a MCM slider to customize the mouse sensitivity, but given the bandwith of the float multiplier there's only sensitive, and not so sensitive. So a slider didn't made much sense. You can toggle the function on the fly with a hotkey.
Any Limitations?
Yes. If you activate the mod first time with a bow equipped, you'll need to unequip and reequip.
But, but this will not cover custom …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.