敏感瞄準
繪製弓時動態切換鼠標靈敏度。
截圖 共 2 張
模組介紹 作者原文
繪製弓時動態切換鼠標靈敏度。
它是什麼?
瞄準不那麼男性化的弓箭手?遠程爭鬥者遭受內亂?提到征服你的心?不,這些都不是。只需一個動態腳本,可以在繪製弓時調整鼠標靈敏度。您可以在熱鍵的幫助下即時關閉它,或者一直激活它。支持附加關鍵字“weaponTypeBow”的所有遠程武器,分別爲弓箭/弩和長矛。
安裝?
請使用Mod Organizer 2,不要回頭......我假設您知道該怎麼做?
你會如何獲得這樣的便利?
憑藉SKSE64和SkyUI的強大功能!
它是如何工作的?
無論何時裝備所述遠程武器,它都會記錄弓箭和遠程武器的攻擊停止動畫。當取消你的遠程武器時,它將取消註冊動畫。我最初計劃允許MCM滑塊來自定義鼠標靈敏度,但考慮到浮動倍增器的帶寬,它只是敏感的,而不是那麼敏感。因此滑塊沒有多大意義。您可以使用熱鍵動態切換功能。
有任何限制嗎?
是。如果你第一次用弓裝備激活mod,你需要取消裝備並重新裝備。
但是,這不會涵蓋自定義內容,自定義mods,自定義支持定製超級定製計算機遊戲?
如果自定義遠程武器創建者正確應用了默認關鍵字,則將覆蓋遠程武器。如果不是......好吧,他們真的應該這樣做。
任何錯誤?
沒有我立刻意識到。甚至包括關鍵垃圾郵件。此外,該模型就像4-5歲,雖然可能仍然有一些東西在我非常嚴格的質量保證之間滑落。不幸的是,我不知道其他用戶在他們的遊戲中做了什麼。所以隨時報告任何問題。我自己也想擁有一個100%無bug的Mod。
等等,對於傳說中的天際來說,你的大修不是那部分嗎?
確實如此。在傳奇的天際中,爲什麼將函數合併到單個插件中有不同的原因。在特別版中,這已經不再適用了,因爲引擎非常強大,並且插件限制很有用。 Single Mods更易於開發,可以更容易地跟蹤bug,並且可以開闢更多選擇。此外,我正在重建大修,以實現更加模塊化的方法,並以更好的方式剝離新Mod的功能。爲此我需要外包很多功能。因此,請留意更多單一用途的Mods。
這個新版本提供了一些改進,例如允許在繪製弓的同時切換功能。它還提供完整的本地化支持,便於翻譯,儘管翻譯不是很多。與往常一樣,完整的源代碼在.bsa中。
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What is it?
Aiming for not so masculin archers? Ranged Combatants suffering from inner turmoil? A reference to the conquest of your heart? No, none of these. Just a dynamic script that will adjust your mouse sensitivity, whenever drawing a bow. You can turn it off on the fly with the help of a hotkey, or keep it activated all the time. Supports all ranged weapons that have the keyword "weapTypeBow" attached, respectively bows/crossbows, and spears.
Installation?
Please use Mod Organizer 2 and don't look back...I assume you know what to do then?
How would you allow for such convenience?
With the power of SKSE64, and SkyUI!
How does it work?
It registers the bow draw, and attack stop animation for ranged weapons, whenever equiping said ranged weapon. It will unregister the animation, when unequiping your ranged weapon. I initially planed to allow for a MCM slider to customize the mouse sensitivity, but given the bandwith of the float multiplier there's only sensitive, and not so sensitive. So a slider didn't made much sense. You can toggle the function on the fly with a hotkey.
Any Limitations?
Yes. If you activate the mod first time with a bow equipped, you'll need to unequip and reequip.
But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?
If a custom ranged weapon creator correctly applied the default keyword, the ranged weapon will be covered. If not...well, they really should do that.
Any bugs?
None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.
Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?
That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.
This new version features a copple of improvements, such as allowing to toggle the function, while the bow is drawn. It also provides full localization support, for easy translation, though there isn't an awful lot to translate. As always, full source is inside the.bsa.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。