Redux VR
"Fixed the issue with Skyrim's ridiculously broken armor level system by implementing a formula closer to what Morrowind has. Fully configurable! Now in SE!" - DaJay42
Screenshots 5 screenshots
About this mod Machine translation
"Fixed the issue with Skyrim's ridiculously broken armor level system by implementing a formula closer to what Morrowind has. Fully configurable! Now in SE!" - DaJay42
A VR port of DeJay42's Armor Rating Redux SE. Use SkyUI's MCM, notifications and enhancements.
Please ask me directly with all questions about the VR version via PM or in the thread.
Original:
For Oldrim:
================================================== ============================
------------
question:
------------
The vanilla armor system is completely broken.
Having an armor rating of 0-300 is almost meaningless since you can still
Almost a total loss.
Armor level suddenly reaching 300-600 means every point is valuable,
As your survivability increases dramatically.
Armor rating over 667 (or 567 if full armor) means further
There is no point in increasing as your resistance will become flat.
For a more detailed discussion, see this six-year-old forum thread:
================================================== ============================
-------------
Solution:
-------------
Replace the damaged system with one from Morrowind, where
Amount of armor.
This mod attempts to do just that.
It replaces Skyrim's damage resistance calculation using one of three formulas,
As described below. All of this can be fine-tuned in the mod's MCM,
There are also some advanced options for specific armor recipes
Never knew you needed it.
All changes apply to the player and all NPCs.
Additionally, the mod provides two (optional) ways to notify players
Their current resistance: via notifications or with (pseudo)magic effects.
================================================== ============================
-----------
definition:
-----------
To make sure we're talking about the same thing, let's first define some terms:
Armor Class: The armor value shown in the current inventory, e.g.
Modify based on your skills, perks, etc.
Hidden Armor Class: In addition to its visible armor class,
The armor you wear will provide an additional 25 points of fixed invisible armor
Rating. This seems to be the result of a half-hearted effort from Bethesda
Balancing their broken system. This completely destroys the balance
Use more than the standard number of pieces of armor.
Damage Resistance: The fraction of incoming damage offset by your input
Armor.
Damage taken: The proportion of damage that passes through armor.
Survivability: The strength of the armor increases the ability to resist damage.
For example with +400% survivability and 100 health, you can take 500 damage
Before death.
Level-adjusted survivability: How much more ability does armor add?
Take damage, relative to the damage of the same enemy
The level can be handled. In Skyrim, weapon damage increases linearly with skills.
So you need at least a linear increase in survivability to maintain
The front of the curve.
================================================== ============================
---------
formula:
---------
This module currently supports 3 calculation modes:
-----------
Hyperbolic:
-----------
Like Morrowind. Each point in armor level increases your survivability
Fixed percentage. This means that every bit of the armor is the same. compare
Going to vanilla, early armor will protect you more than past armor
Caps are still useful, but it's hard to get to crazy highs
protection value.
HypDiv controls the increment per point. The default value is 0.6%, which means you
Like an armor rating of 667 would be 80% protection (+400% survivability), just like
vanilla.
Your survivability will increase linearly and damage taken will decrease hyperbolically.
Armor rating is twice survivability.
Damage taken = Input damage/(Armor Level * HypDiv +1)
------------
index:
------------
A compromise between Morrowind-style survivability and vanilla "balance."
Each point of armor will reduce damage dealt by a fixed multiplier.
Your early armor isn't as valuable as Hyperbolic, but your late game
Armor will give you close to 100% …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.