Redux SE
Fix Skyrim's ridiculously broken armor rating system by implementing a formula closer to what Morrowind has. Fully configurable! Change to SE now!
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About this mod Machine translation
Fix Skyrim's ridiculously broken armor rating system by implementing a formula closer to what Morrowind has. Fully configurable! Change to SE now!
For Oldrim:
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translate:
Deutsch: Available under optional files.
match:
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question:
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The vanilla armor system is completely and utterly broken.
An armor rating of 0 - 300 is almost meaningless since you still need
Almost all damage.
An armor rating of 300 - 600 suddenly means every point is valuable,
Because your survivability will increase.
Protection level above 667 (or 567 if fully armored) means any further armor
The increase is pointless since your damage resistance is just flat.
For a more detailed discussion, see this six-year-old (!) forum post:
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Solution:
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Replace your broken system with one from Morrowind, where every point has
Armor is important.
This mod attempts to do just that.
It replaces Skyrim's damage resistance calculation with one of 3 formulas,
As described below. All of this can be fine-tuned in the mod's MCM
There are also some advanced options for truly specific armor recipes for you
Never knew you needed it.
All changes apply to players and any NPCs.
In addition, the mod provides two (optional) ways to notify players
Their current resistance: via notifications or having (fake) magic effects.
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definition:
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To make sure we're talking about the same thing, let's first define some terms:
Armor Level: The current armor value is shown in your inventory, as
Modified by your skills, perks, etc.
Hidden Armor Rating: On top of its visible armor rating, each piece
The armor you wear adds an additional 25 points of fixed invisible armor.
score. This seems like a half-hearted effort by Bethesda
Balance their broken system. This totally messes up the balance
Use more than the standard amount of armor.
Damage Resistance (ance): The portion of damage taken
armor.
Damage Taken: The fraction of damage that passes through your armor.
Survivability: Your armor increases your damage survivability.
For example with +400% survivability and 100 health you can deal 500 damage
Before death
Level-Adjusted Survivability: Your armor increases your abilities
Survival damage, relative to how much damage your enemy does
The level can be handled. In Skyrim, weapon damage increases linearly with skills.
So you need to maintain at least a linear increase in survivability
ahead of the curve.
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formula:
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The mod currently supports 3 calculation modes:
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Hyperbolic:
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Like the morning breeze. Each point of armor level increases your survivability
Fixed percentage. This means every armor is worth trying. compared to
For vanilla, your early armor will protect you more while the armor passes
Caps are still useful, but it's hard to reach crazy highs
Protect value.
HypDiv controls the increment per point. The default value is 0.6%, which means you
At 667 armor level that would be 80% protection (+400% survivability), like
vanilla.
Your survivability will increase linearly, and the damage you take will double.
Twice the armor rating means twice the survivability.
Damage taken = Input Damage / (Armor Level * HypDiv + 1)
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index:
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A compromise between Morrowind-esque survivability and vanilla "balance".
Each point of armor reduces damage dealt by a fixed multiplier.
Your early armor will be worth less than Hyperbolic, but you're already late in the game
Armor will get you close to 100% resistance.
ExpBase controls the damage multiplier per point. The defaul …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.