Redux SE

by DaJay42·v2.0.1·Updated 2018-09-03

Fix Skyrim's ridiculously broken armor rating system by implementing a formula closer to what Morrowind has. Fully configurable! Change to SE now!

Screenshots 5 screenshots

About this mod Machine translation

Fix Skyrim's ridiculously broken armor rating system by implementing a formula closer to what Morrowind has. Fully configurable! Change to SE now!

For Oldrim:

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translate:

Deutsch: Available under optional files.

match:

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question:

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The vanilla armor system is completely and utterly broken.

An armor rating of 0 - 300 is almost meaningless since you still need

Almost all damage.

An armor rating of 300 - 600 suddenly means every point is valuable,

Because your survivability will increase.

Protection level above 667 (or 567 if fully armored) means any further armor

The increase is pointless since your damage resistance is just flat.

For a more detailed discussion, see this six-year-old (!) forum post:

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Solution:

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Replace your broken system with one from Morrowind, where every point has

Armor is important.

This mod attempts to do just that.

It replaces Skyrim's damage resistance calculation with one of 3 formulas,

As described below. All of this can be fine-tuned in the mod's MCM

There are also some advanced options for truly specific armor recipes for you

Never knew you needed it.

All changes apply to players and any NPCs.

In addition, the mod provides two (optional) ways to notify players

Their current resistance: via notifications or having (fake) magic effects.

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definition:

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To make sure we're talking about the same thing, let's first define some terms:

Armor Level: The current armor value is shown in your inventory, as

Modified by your skills, perks, etc.

Hidden Armor Rating: On top of its visible armor rating, each piece

The armor you wear adds an additional 25 points of fixed invisible armor.

score. This seems like a half-hearted effort by Bethesda

Balance their broken system. This totally messes up the balance

Use more than the standard amount of armor.

Damage Resistance (ance): The portion of damage taken

armor.

Damage Taken: The fraction of damage that passes through your armor.

Survivability: Your armor increases your damage survivability.

For example with +400% survivability and 100 health you can deal 500 damage

Before death

Level-Adjusted Survivability: Your armor increases your abilities

Survival damage, relative to how much damage your enemy does

The level can be handled. In Skyrim, weapon damage increases linearly with skills.

So you need to maintain at least a linear increase in survivability

ahead of the curve.

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formula:

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The mod currently supports 3 calculation modes:

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Hyperbolic:

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Like the morning breeze. Each point of armor level increases your survivability

Fixed percentage. This means every armor is worth trying. compared to

For vanilla, your early armor will protect you more while the armor passes

Caps are still useful, but it's hard to reach crazy highs

Protect value.

HypDiv controls the increment per point. The default value is 0.6%, which means you

At 667 armor level that would be 80% protection (+400% survivability), like

vanilla.

Your survivability will increase linearly, and the damage you take will double.

Twice the armor rating means twice the survivability.

Damage taken = Input Damage / (Armor Level * HypDiv + 1)

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index:

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A compromise between Morrowind-esque survivability and vanilla "balance".

Each point of armor reduces damage dealt by a fixed multiplier.

Your early armor will be worth less than Hyperbolic, but you're already late in the game

Armor will get you close to 100% resistance.

ExpBase controls the damage multiplier per point. The defaul …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
护甲等级Redux SE - 无帽 - 更好的配方 - Morrowind般
File size
92.4 KiB