rebirth

by jdsmith2816·v0.7·Updated 2018-08-13

A UPF-based patch that makes armor, weapons, ammo, and potion additions compatible with the T3nd0 Skyrim rework.

Screenshots 8 screenshots

About this mod Machine translation

A UPF-based patch that makes armor, weapons, ammo, and potion additions compatible with the T3nd0 Skyrim rework.

summary

This is a port of T3nd0's ReProccer - the automatic SkyRe patch generator - to ZEdit's unified patching framework. This ported patch does all that the original ReProccer did, making armor, weapons, ammo and potions compatible with T3nd0's skyrim rework.

The reason both vanilla Reproccer and this port exist is to alleviate the need for handcrafted compatibility patches for armor, weapons, ammo, and potions. Reproccer also allows users to quickly adjust how weapons and armor are balanced by editing rules.

what it does

Reproccer Reborn...

-Apply weapon type keywords to weapons based on name/custom rules

  • Adjust weapon stats based on material and weapon type

-Renamed basic sword to "Broad Sword"

-Changed bow to "short bow" or "long bow" depending on name and material

-Create a SkyRe crossbow variant for adding the mod's crossbow.

  • Create "Refined Silver" variants of silver weapons, including crafting, tempering, and meltdown recipes.

-Adjust projectile speed, damage and gravity based on type and material

  • Mod for adding Ammos - Create SkyRe ammo variants

-Adjust armor status based on material and armor type

-Apply "light" and "heavy" keywords to material based shields

-Renamed based on whether the shield is "Light" or "Light"

  • Set a new cap for maximum armor protection and adjust the armor protection algorithm.

-Made increased armor compatible with Skyrim rework's "Camouflage" perk

  • Added vanilla armor material keywords on top of increasing armor.

-Increase crafting requirements for leather armor recipes

  • Added meltdown recipes for armor and weapons
  • Added additional material requirements to tempering recipes

-Make the effects of ingredients and potions work over time

  • Optionally normalize extreme values ​​of repair materials

technical

The original Reproccer was developed with SkyProc, a Java framework for creating dynamic patches. Leviathan 1753 February 2012 to October 2013. While there are some ways to use SkyProc with SSE, it is often buggy, unstable, and produces patches that may cause problems due to different record definition formats. While this may change as developers work on SkyProc, official support from the original developers ended a few years ago. This makes it desirable to automate patching using different technical solutions such as Reproccer.

Enter zEdit’s Unified Patching Framework (UPF). UPF is a JavaScript framework built on top of zEdit to provide an improved front-end and API for applications. xEdit code base. Reprocer ReBorn is built on UPF and has proven that this framework can support the largest and most complex SkyProc patches.

Installation and use

required

zEdit - Download the latest portable version from GitHub and unzip it into the folder where your mod tools are stored. Note that zEdit has its own configuration file system, so you don't need multiple installations to manage multiple games.

ZEdit's unified patching framework - bundled with zEdit. If you need to download a specific version of UPF, you can do so from the GitHub page linked here.

T3nd0's SkyRIM SE Redo Reprocer ReBorn is built for T3nd0's SkyRIM SE Redo, but you can also use it with T3nd0's Skyrim Redo skyrim classic.

Manual installation

  • Make sure you download and install all requirements.
  • Download Reprocer ReBorn from this mod page.
  • Extract the ReprocerReBorn archive into the "Modules" folder in the zEdit installation folder. The resulting file structure should be:

<zEdit folder>\modules\reproccerReborn\module.json

Automatic installation

NOTE: In zEdit v0.4.3, automatic installation has been discontinued, please use manual installation now.

  • Make sure you download and install all requirements.
  • Download Reprocer ReBorn from this mod page.
  • Open zEdit and click the three cube icons. To turn on the "Manage Extensions" mode, do the following.
  • Click the "Install Module" button. …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
重生
File size
31.1 KiB