Real time collection
Mining and chopping takes longer, but is now more valuable and can be configured using the MCM.
Screenshots 5 screenshots
About this mod Machine translation
Mining and chopping takes longer, but is now more valuable and can be configured using the MCM.
In Skyrim, it takes about 9 pickaxe strikes to completely destroy an ore vein. NPCs can use it for years, but the Last Dragonborn can clear a mine in minutes with no regard for the miner's internal livelihood. This model attempts to correct this situation by making most ore veins infinite in number while increasing the time required to extract ore from them. After installing SkyUI, you can configure the amount of ore mined per hour in the MCM on an ore-by-ore basis. Every resource available in Skyrim Special Edition can be configured from the base game and DLC. Anything not covered, i.e. mod-added ores, has basic configuration support, although this is shared by all mod-added ores. While digging, you can sit back and watch the digging animation, or you can use the Wait menu. If you really want to, you can still hit the vein directly with a pickaxe, but the default value for iron is 4 ores per hour, which will require 20-30 hits.
Stalhrim veins and shellbugs are not infinite sources by default. Shellbugs can still be killed by overmining, and Stalhrim veins can still be destroyed to reveal treasure or passages hidden behind them. Non-infinite resources are limited to a random number of ores per vein, chosen between two numbers that can also be configured on an ore-by-ore basis. Any ore veins can be crafted with a limited amount, although they will still regenerate with the cell they are in.
Cutting firewood has also been changed by this mod, with the same configuration. Wood Chopping Blocks have unlimited resources by default, but can be limited, and the amount of Firewood cut per hour is configurable.
Ore from the base game and Firewood can sometimes be sold to Mine Overseers or Lumbermill Owners, and the price of these materials is also configurable. By default, they should be similar to what you can get by selling materials to a shopkeeper. The value of the items themselves does not change, just the price when they are sold to certain NPCs through dialogue.
Finally, the mod also supports gaining smithing experience per ore, again configurable in the MCM, although this value is the same for every ore. You don't get Smithing experience from chopping wood.
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This mod shouldn't really conflict with any other plugins, and even if it does, this mod's MCM controls take precedence when used. It will conflict with any mod that changes MineOreFurnitureScript, MineOreScript or ResourceFurnitureScript. USSEP's edits to these scripts have been forwarded, but if you have problems, make sure other mods don't overwrite any of them.
The mod doesn't require SkyUI or SKSE, but all configuration is done through it and you're probably using it anyway.
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In Skyrim, it takes about 9 strikes of a pickaxe to completely destroy an ore vein. NPCs can go at it for years, but the Last Dragonborn can clear out a mine in a matter of minutes, with no regard for the livelihoods of the miners inside. This mod attempts to rectify that by making most ore veins infinite in quantity, while increasing the time it takes to extract ore from them. With SkyUI installed, you can configure the amount of ore mined per hour, on an ore-by-ore basis, in the MCM. Every minable resource in Skyrim Special Edition can be configured, from both the base game, and the DLCs. Anything not covered, i.e. mod added ores, has basic configuration support, though this is shared by all mod added ores. When mining, you can either sit and watch the mining animation, or use the Wait menu. If you really want to, you can still hit the veins with a pickaxe directly, but Iron at a default of 4 ores-per-hour, will take 20-30 hits.
By default, Stalhrim veins, and Shellbugs are not infinite sources. Shellbugs can still be killed by over-mining, and Stalhrim veins still get destroyed to reveal the treasure or passageway hidden be …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.