實時收集
挖掘和斬波需要更長的時間,但現在更有價值,並且可以使用MCM進行配置。
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模組介紹 作者原文
挖掘和斬波需要更長的時間,但現在更有價值,並且可以使用MCM進行配置。
在“天際”中,完全摧毀礦脈需要大約9次鎬罷工。 NPC可以使用它多年,但是Last Dragonborn可以在幾分鐘之內清除一個礦井,而不考慮礦工內部的生計。該模型試圖通過使大多數礦脈數量無限,同時增加從中提取礦石所需的時間來糾正這種情況。安裝SkyUI後,您可以在MCM中逐個礦石地配置每小時開採的礦石量。天際特別版中的每一個可用資源都可以從基礎遊戲和DLC中進行配置。任何未涵蓋的東西,即mod添加的礦石,都有基本的配置支持,儘管這是由所有mod添加的礦石共享的。挖掘時,您可以坐下來觀看挖掘動畫,也可以使用“等待”菜單。如果你真的想要,你仍然可以用鎬直接擊打靜脈,但鐵的默認值爲每小時4 ores,將需要20-30次點擊。
默認情況下,Stalhrim靜脈和Shellbugs不是無限來源。 Shellbugs仍然可能被過度採礦殺死,Stalhrim靜脈仍然被摧毀,以揭示隱藏在他們身後的寶藏或通道。非無限的資源限於每個靜脈的隨機數量的礦石,在兩個數字之間選擇,這兩個數字也可以逐個礦石進行配置。任何礦脈都可以製成有限的,儘管它們仍將與它們所在的細胞重新生成。
切割木柴也由此mod改變,具有相同的配置。 Wood Chopping Blocks默認擁有無限量的資源,但可以限制,每小時切割的Firewood數量是可配置的。
來自基礎遊戲和Firewood的礦石有時可以出售給Mine監督員或Lumbermill Owners,這些材料的價格也是可配置的。默認情況下,它們應該類似於將材料出售給店主所能獲得的。物品本身的價值不會改變,只是通過對話將它們賣給某些NPC時的價格。
最後,該模塊還支持獲得每塊礦石的史密斯經驗,再次在MCM中可配置,儘管這個值對於每個礦石都是相同的。你不會從劈柴中獲得史密斯的經驗。
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這個mod不應該與任何其他插件真正衝突,即使它確實如此,這個mod的MCM控件在使用時優先。它將與任何改變MineOreFurnitureScript,MineOreScript或ResourceFurnitureScript的mod發生衝突。 USSEP對這些腳本的編輯已被轉發,但如果您遇到問題,請確保其他mod不會覆蓋其中任何一個。
mod不需要SkyUI或SKSE,但所有的配置都是通過它完成的,你無論如何都可能正在使用它。
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In Skyrim, it takes about 9 strikes of a pickaxe to completely destroy an ore vein. NPCs can go at it for years, but the Last Dragonborn can clear out a mine in a matter of minutes, with no regard for the livelihoods of the miners inside. This mod attempts to rectify that by making most ore veins infinite in quantity, while increasing the time it takes to extract ore from them. With SkyUI installed, you can configure the amount of ore mined per hour, on an ore-by-ore basis, in the MCM. Every minable resource in Skyrim Special Edition can be configured, from both the base game, and the DLCs. Anything not covered, i.e. mod added ores, has basic configuration support, though this is shared by all mod added ores. When mining, you can either sit and watch the mining animation, or use the Wait menu. If you really want to, you can still hit the veins with a pickaxe directly, but Iron at a default of 4 ores-per-hour, will take 20-30 hits.
By default, Stalhrim veins, and Shellbugs are not infinite sources. Shellbugs can still be killed by over-mining, and Stalhrim veins still get destroyed to reveal the treasure or passageway hidden behind them. Resources that aren't infinite are limited to a random number of ores per vein, selected between two numbers that are also configurable on an ore-by-ore basis. Any ore vein can be made finite, though they will still respawn with the cell that they're in.
Chopping Firewood is also changed by this mod, with the same configuration available. Wood Chopping Blocks have an infinite amount of resources by default, but can be limited, and the amount of Firewood chopped per hour is configurable.
The ores from the base game, and Firewood, can sometimes be sold to Mine overseers or Lumbermill Owners, and the price for these materials is also configurable. By default, they should be similar to what you could get for selling the materials to a shopkeeper. The value of the items themselves aren't changed, just the price when selling them to certain NPCs through dialog.
And finally, the mod also supports gaining Smithing experience for each piece of ore mined, once again configurable in the MCM, although this value is the same for every ore. You do not gain Smithing experience from chopping Firewood.
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This mod shouldn't really conflict with any other plugins, even if it does, the MCM control of this mod will take precedence when used. It will conflict with any mods that change MineOreFurnitureScript, MineOreScript, or ResourceFurnitureScript. The USSEP edits to these scripts have been forwarded, but make sure another mod isn't overwriting any of these, if you're having problems.
The mod doesn't require SkyUI or SKSE, but all of the configuration is done through it, and you're probably using it anyway.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。