rabbit funnel

by Dropkicker·v1.0·Updated 2020-04-30

Candid camera, spam the space bar. Skip that witch, now woohoo!

Screenshots 1 screenshots

About this mod Machine translation

Candid camera, spam the space bar. Skip that witch, now woohoo!

Well, bunny hopping is all about constantly jumping around in a first-person game to achieve certain goals, such as gaining speed, avoiding enemy attacks, performing trick jumps, etc. Originating in Quake, rediscovered in the Half-Life games, in the Counter-Strike series, and now in Tamriel.

Videos of XxTWDxX

Increases speed after each consecutive jump

Spoilers: Show

Strafe camera improves speed

Spoilers: Show

Get launch bonuses by launching from high altitudes

Spoilers: Show

Jump up while crouching to gain the crouch boost bonus

Spoilers: Show

Hit the enemy at high speed

Spoilers: Show

Requirements: SKSE (2.0.3 to 2.0.17), address library (all-in-one)

Supported game versions: after 1.5.39

Install using Mod Organizer 2 or Vortex, or download manually and install using the tools above.

Manual installation: No, yes in 2020

This is purely a SKSE plugin. Everything is done at runtime, your save files are not baked.

Below are the default settings in the json file (player default speed is 100.0)

//global

globalSpeedMult: 1.0 global speed multiplier (100%)

maxSpeed: 450.0 Maximum speed allowed

misstepAllowed: Allow 4 missteps before losing all speed

//Base

baseSpeedBoost: 1.0 base speed gain after each consecutive jump

baseSpeedMult: 1.0 base speed gain multiplier (100%)

// strafe

minStrafeAngle: 35.0 minimum profitable Strafe angle threshold

maxStrafeAngle: 95.0 Maximum profitable Strafe angle hat

Dead zone: 35.0 non-profit strafe angle range

strafeSpeedMult: Speed ​​gain multiplier of 0.5 (50%) after each successful strafe

//high

minHeightLaunch: 140.0 minimum landing height to obtain liftoff power

heightLaunchMult: 0.5 speed gain multiplier after each successful height launch (50%)

//Squat down

crouchSpeedBoost: 32.0 Speed ​​gain for crouching when landing

crouchBoostMult: 1.0 Speed ​​gain multiplier after successful crouch boost (100%)

crouchBoostCooldown: 6 Number of successful jumps required to regain the crouch boost

// Memory

ramDamage: Causes 5.0 base damage when hitting an object

ramDamageMult: 0.3Ram damage multiplier based on current speed (30%)

ramSpeedThreshold: 220.0 The minimum speed required to start ram

ramSpeedReduction: Speed ​​loss multiplier 0.5 (50%) after ramming

//Visual

enableJumpFeedback: true switches the overall jump feedback function

enableFovZoom: true enables enable fov zoom effect for jump feedback

enableTremble: false enables screen shaking effect for jump feedback (may cause visual distortion)

</ s> </ s> </ s>

Ryan (Fudgyduff) for CommonLibSSE

T-Avatar (ArhurDing) gets code help

The source code has an MIT license. But binary uploads are not. Please contact me before redistributing on other sites

——————————————————————————————

Well, bunny hop is to continually jump up and down in first person games to achieve certain goals, such as speeding up, avoiding enemy attacks, doing trick jumps etc. Originated in Quake, re-discovered in Half Life games, popular in Counter-Strike series, and now it's in Tamriel.

Video by XxTWDxX

Gain speed after each consecutive jump

Spoiler:

Show

Strafe camera to gain speed boost

Spoiler:

Show

Launch from high ground to gain launch bonus

Spoiler:

Show

Crouch when jump up to gain crouch boost bonus

Spoiler:

Show

Ram your enemy with high speed

Spoiler:

Show

Requirement: SKSE (2.0.3 to 2.0.17), Address Library (All-in-one)

Supported Game Version: later than 1.5.39

Install with Mod Organizer 2 or Vortex, or manual download then install with above said tools.

Manual Installation: No, it's 2020

This is purely an SKSE plugin. Everything is done at runtime, won't bake your save file.

Below are default settings in json file (Player default speed is 100.0)

// global

globalSpeedMult: 1.0Global speed multiplier (100%)

maxSpeed: 450.0Maximum speed allowed

misstepAllowed: 4Missteps allowed to take before losing all speed

// base

baseSpeedBoost: 1.0Base speed gain after each consecutive jump

base …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
天际的兔子漏斗
File size
230.4 KiB