rabbit funnel
Candid camera, spam the space bar. Skip that witch, now woohoo!
Screenshots 1 screenshots
About this mod Machine translation
Candid camera, spam the space bar. Skip that witch, now woohoo!
Well, bunny hopping is all about constantly jumping around in a first-person game to achieve certain goals, such as gaining speed, avoiding enemy attacks, performing trick jumps, etc. Originating in Quake, rediscovered in the Half-Life games, in the Counter-Strike series, and now in Tamriel.
Videos of XxTWDxX
Increases speed after each consecutive jump
Spoilers: Show
Strafe camera improves speed
Spoilers: Show
Get launch bonuses by launching from high altitudes
Spoilers: Show
Jump up while crouching to gain the crouch boost bonus
Spoilers: Show
Hit the enemy at high speed
Spoilers: Show
Requirements: SKSE (2.0.3 to 2.0.17), address library (all-in-one)
Supported game versions: after 1.5.39
Install using Mod Organizer 2 or Vortex, or download manually and install using the tools above.
Manual installation: No, yes in 2020
This is purely a SKSE plugin. Everything is done at runtime, your save files are not baked.
Below are the default settings in the json file (player default speed is 100.0)
//global
globalSpeedMult: 1.0 global speed multiplier (100%)
maxSpeed: 450.0 Maximum speed allowed
misstepAllowed: Allow 4 missteps before losing all speed
//Base
baseSpeedBoost: 1.0 base speed gain after each consecutive jump
baseSpeedMult: 1.0 base speed gain multiplier (100%)
// strafe
minStrafeAngle: 35.0 minimum profitable Strafe angle threshold
maxStrafeAngle: 95.0 Maximum profitable Strafe angle hat
Dead zone: 35.0 non-profit strafe angle range
strafeSpeedMult: Speed gain multiplier of 0.5 (50%) after each successful strafe
//high
minHeightLaunch: 140.0 minimum landing height to obtain liftoff power
heightLaunchMult: 0.5 speed gain multiplier after each successful height launch (50%)
//Squat down
crouchSpeedBoost: 32.0 Speed gain for crouching when landing
crouchBoostMult: 1.0 Speed gain multiplier after successful crouch boost (100%)
crouchBoostCooldown: 6 Number of successful jumps required to regain the crouch boost
// Memory
ramDamage: Causes 5.0 base damage when hitting an object
ramDamageMult: 0.3Ram damage multiplier based on current speed (30%)
ramSpeedThreshold: 220.0 The minimum speed required to start ram
ramSpeedReduction: Speed loss multiplier 0.5 (50%) after ramming
//Visual
enableJumpFeedback: true switches the overall jump feedback function
enableFovZoom: true enables enable fov zoom effect for jump feedback
enableTremble: false enables screen shaking effect for jump feedback (may cause visual distortion)
</ s> </ s> </ s>
Ryan (Fudgyduff) for CommonLibSSE
T-Avatar (ArhurDing) gets code help
The source code has an MIT license. But binary uploads are not. Please contact me before redistributing on other sites
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Well, bunny hop is to continually jump up and down in first person games to achieve certain goals, such as speeding up, avoiding enemy attacks, doing trick jumps etc. Originated in Quake, re-discovered in Half Life games, popular in Counter-Strike series, and now it's in Tamriel.
Video by XxTWDxX
Gain speed after each consecutive jump
Spoiler:
Show
Strafe camera to gain speed boost
Spoiler:
Show
Launch from high ground to gain launch bonus
Spoiler:
Show
Crouch when jump up to gain crouch boost bonus
Spoiler:
Show
Ram your enemy with high speed
Spoiler:
Show
Requirement: SKSE (2.0.3 to 2.0.17), Address Library (All-in-one)
Supported Game Version: later than 1.5.39
Install with Mod Organizer 2 or Vortex, or manual download then install with above said tools.
Manual Installation: No, it's 2020
This is purely an SKSE plugin. Everything is done at runtime, won't bake your save file.
Below are default settings in json file (Player default speed is 100.0)
// global
globalSpeedMult: 1.0Global speed multiplier (100%)
maxSpeed: 450.0Maximum speed allowed
misstepAllowed: 4Missteps allowed to take before losing all speed
// base
baseSpeedBoost: 1.0Base speed gain after each consecutive jump
base …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.