NPC Stat Rescaler

by tjhm4·v1.0·Updated 2019-03-19

A zEdit patch that allows you to change various NPC statistics, especially their health pool.

Screenshots 1 screenshots

About this mod Machine translation

A zEdit patch that allows you to change various NPC statistics, especially their health pool.

summary

NPCs in Skyrim suffer from severe stat bloat. As they level up, their health pool increases very quickly, turning mid-level enemies forward into damaged sponges. Additionally, many NPCs have ridiculously fast magic regeneration, making it virtually impossible to run out of them. NPC Stat Rescaler is a zEdit patch that allows you to fix this issue regardless of your preference or load order.

healthy

In vanilla, NPC health is calculated as follows:

They get starting values ​​based on their race.

Their health increases each level, determined by their level (just as the player can choose to increase their health level).

Each level adds an additional 5 HP.

Many NPCs gain extra "bonus" health.

While these may seem reasonable, they collectively turn enemies into damage sponges. So while a level 1 draugr might have 100hp, a level 30 draugr can have over 1500hp, making it a chore to kill even for highly skilled characters. NPC Stat Rescaler allows you to change this:

If it exceeds 100, the race's starting health will shrink. The scaling factor is configurable in the patch, but defaults to 3.

By multiplying the magicka/stamina weight by a scaling factor, NPC classes can move away from health and towards magicka/stamina. The default value is 1, which makes the class vanilla, but you may want to increase it since vanilla classes are very dependent on health.

You can change the number of extra HP NPCs per level. The patch default is 0, which means the enemy is the same level as the player.

NPCs "reward" health multiplied by a scaling factor. The default value is 0.2, which means some NPCs do gain some extra health, but not as much as in vanilla.

The overall effect is that low level enemies are very fragile, while mid to high level enemies are tough but not tanky, especially those who specialize in magic. This makes combat faster. High-level enemies are still dangerous, but mostly because of their crimes, not because you have to spend years wearing them.

mana

NPC magicka pools are more reasonable than their hp, but even less reasonable are their magicka regen. Most magic-oriented enemies have a magic regeneration rate of 10%/second, which means that even if they are completely dry, they will regain all their magic after a 10-second pause in combat (NPCs do not take a combat penalty for magic regeneration). This makes them unable to defend against mages by running their magicka and striking while they're out. NPC Stat Rescaler allows you to change this:

Racial mana regeneration above 3%/second is divided by the scaling factor. This value defaults to 3.

Install

  • Download the patch
  • Download anywhere, not necessarily your Skyrim directory.

2.Install zEdit

  • Download and install zEdit.
  • Add patches to zEdit
  • Open zEdit.
  • On the upper right is a button that looks like 3 small cubes, click on it and it will display a list of currently installed patches.
  • Click to install new patches. Navigate to the location where you downloaded the patch and select it.
  • Restart zEdit.
  • Configure patches
  • In the upper right corner of zEdit is a button that looks like a puzzle piece. Click it to display a list of installed patches.
  • On the left is a list of which patches have configuration options. Adjust the configuration options as follows:

Class scale factor affects the weight class placed on magicka/stamina. Higher values ​​place more emphasis on stamina/magic, resulting in less enemy health gain per level (default = 1).

NPC health offsets multi-scale NPC "bonus" health (default = 0.2).

NPC health bonus per level determines the number of extra healthy NPCs gained per level (default = 0).

Race starting health scale affects the amount of baseline health race provides. Higher values ​​reduce the racial health baseline by 100 (default = 3).

Magicka Regen Scale affects NPC magicka regeneration by reducing the regeneration rate by more …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
NPC Stat Rescaler
File size
2.4 KiB
SHA-256
77f767ef94a0e15479ff27dd553c55f6c071a2867bec26062124b778d903a979
Stored at
2026-10-07 23:45