Nicos Reversed Daggers
This mod adds 3 new craftable reverse-grip daggers to the game using resources from my previous creations of the Aragorn and Tauriel daggers. They mirror Ebony's stats. They are designed to be used with reverse dagger-specific animations, but can also be used without. See known issues with sheath placement.
Screenshots 5 screenshots
About this mod Machine translation
This mod adds 3 new craftable reverse-grip daggers to the game using resources from my previous creations of the Aragorn and Tauriel daggers. They mirror Ebony's stats. They are designed to be used with reverse dagger-specific animations, but can be used without. See known issues with sheath placement.
Nikos twisting dagger
________________________
Version:1.1
Author:Nicoroshi
Reasons for this pattern:
______________________
This is something I created for myself, for use in ESkyrim's reverse double dagger animation.
I thought I'd post it for others who might enjoy playing it.
What this module does:
____________________
This pattern is self-contained and does not require the resources of my previous pattern.
The plugin is marked. English courses for non-native speakers
It adds 3 new craftable reverse daggers to the game that can be improved using resources from my earlier version.
Aragorn's Dagger
Aragorn's Dark Dagger
Tauriel's Dagger
They require the Ebony Smithing perk to craft and mirror Ebony properties.
They can also be obtained using the additem menu mod.
They don't require ESkyrim's animations, but can use them just fine.
How I implement them in my own game:
________________________________________
Since I have the Aragorn Dagger and Tauriel Dagger in my game, I wanted to have different animations in this mod.
I set up custom conditions for Eskyrim's MCO animation like this:
IsActorBase(" skyrim.ESM " | 0x 000007) and
isequippedrettype(2) and
IsEquippedLeftType(2) and
IsEquippedRightHasKeyword(" Nicos Reversed daggers. esp " | 0x 000d 65)
This way, the only weapons that can use reversed dagger animations are from this mod, while regular daggers can use different animations that better suit their style.
Known issues:
_______________
The handle is the center point so when unarmed the blade will stick out in the other direction.
I solved this problem by using Racemenu with XPSE to vertically reposition the dagger into a position that works for both normal and reverse blade orientation.
credit:
_________
Humus for wonderful cube maps
BillyRo, who used cube map conversion for Skyrim
Originally designed by Weta Studio, these are based on LoTR and Hobbit movies.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.