Mundas-Vertical Overhaul
Mundas are simplified standing stone overhauls designed to ensure every stone has its place and provide competitive bonuses for different play styles.
Screenshots 3 screenshots
About this mod Machine translation
Mundas are simplified standing stone overhauls designed to ensure every stone has its place and provide competitive bonuses for different play styles.
Mundas-Vertical Overhaul
Mundas is a streamlined Standing Stone overhaul designed to ensure every Standing Stone has its place and provide competitive bonuses for different play styles. Greater powers have been eliminated and replaced with passive abilities that will define and support various builds. More powerful gems often have downsides, allowing players to either build around these disadvantages in exchange for powerful buffs, or avoid them in exchange for more modest buffs. Additionally, Guardian Stones no longer provide experience bonuses, which often encourages players not to trade them in for more interesting gameplay bonuses.
Mundas are intended to complement my mod Aetherius - Racing Overhaul, but are not required.
feature
Complete transformation of all eighteen standing stones
The power of the great powers was withdrawn and turned to the passive role of the powerful.
Removed experience bonus to encourage mid-game switching of stones
Some, but not all, stones have drawbacks, allowing the player to choose
Lightweight and compatible
standing stone
Spoilers: Show
compatibility
Mundas are lightweight and compatible, and do not interfere with any mods (except other "Standing Stone" mods). It doesn't use scripts and won't cause problems in the game.
FAQ
Some of the stones seemed familiar. Do you already have a mod that changes standing stones?
In the past, Aetherius changed races and standing stones. However, this poses some problems, especially for console players who can't use xEdit to make adjustments. I had to decide whether to host about 20 different versions of the mod on Bethesda.net, or split them into two projects and let players decide what combination they wanted.
I found a bug! what do I do?
Report it in the comments or in the "bugs" tab so I can fix it as soon as possible!
Does this mod require USSEP?
No, but I've made sure to forward all relevant changes.
My other mods
Aetherius - Racial Overhaul
Mondas - Standing Overhaul
Mysticism - Overhaul
Adamantite-Overhaul
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Mundas - A Standing Stone Overhaul
Mundas is a streamlined Standing Stone overhaul designed to ensure that every Standing Stone fills a niche and offers competitive bonuses to different playstyles. Greater Powers have been removed in favor of passive abilities that will define and support various builds. The more powerful stones often have downsides, in order to give players a choice between building around these downsides in exchange for powerful buffs, or avoiding these downsides in exchange for more modest buffs. Additionally, Guardian Stones no longer provide experience bonuses, which often encouraged players not to trade them out for more interesting gameplay bonuses.
Mundas is designed to complement my mod Aetherius - A Race Overhaul, but it does not require it.
Features
A complete overhaul of all eighteen Standing Stones
Greater Powers removed in favor of strong passives
Experience bonuses removed to encourage switching Stones mid-game
Some, but not all, stones have downsides, allowing for player choice
Lightweight and compatible
The Standing Stones
Spoiler:
Show
Compatibility
Mundas is lightweight and compatible, and will not interfere with any mod (except for other Standing Stone mods). It does not use scripts and will not cause issues in your game.
FAQ
Some of these stones seem familiar. Didn’t you already have a mod that changed Standing Stones?
In the past, Aetherius changed both races and Standing Stones. However, this caused some problems, especially for console players who can’t use xEdit to make tweaks. I had to decide between hosting about 20 different versions of the mod on Bethesda.net, or just splitting them into two projects and letting players decide for themselves what combinations they wanted.
I found …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.