More accurate collision SSE

by Abbalovesyou·v1.2.4·Updated 2018-11-29

This will be me doing a lot of fat dilation on the big collisions around a lot of objects and making them fit better into its shape. This will eliminate the annoying invisible walls around many grids in the game. But only for objects. If you want an invisible barrier, try my other mods

Screenshots 8 screenshots

About this mod Machine translation

This will be me doing a lot of fat dilation on the big collisions around a lot of objects and making them fit better into its shape. This will eliminate the annoying invisible walls around many grids in the game. But only for objects. If you want an invisible barrier, try my other mods

This would be my take on Skyrim's big chunks of fat swelling with lots of objects colliding into each other, and making them fit better into its shape.

This is a more accurate port of the crash, a simpler port with some issues.

These meshes are based on LE rather than SSE, so some meshes may be wrong or invisible

This will eliminate the annoying invisible walls around many grids in the game. But only for objects. If you want an invisible barrier, try my other mods

Removing invisible barriers to SSE

There are so many objects in the game that collide with just a box. Some of them allow you to shoot projectiles, like the mesh won't even react to projectiles.

Just like in whiterun. There is a farm fence that has transparent collision that allows arrows to go directly into it, but with this mod it will allow projectile arrows to go into it. You make a sound when you slap with a weapon instead of making no noise

Now let's look at another mesh...the water farmer thingy..it has a really big invisible hitbox that lets you stick arrows in non-grid space, but now with this mod it just sticks to the mesh itself.

esp will allow some materials to collide with the paste instead of bouncing off like they normally would, such as glass and ice materials.

Performance wise, does this affect your game?

Well, I can't say. This is just a compression collision. I didn't touch the mesh itself at all. I did compress some collisions but not most. Didn't really notice any drops in frames, but that depends on your system.

There are a million grids in the game, so some of them may be wrong, or just the right collision game, the latter is true if there needs to be multiple colliding grids in the grid and I'm not doing it right. I fixed a lot of stuff I saw. But I might forget some.

Stop talking about mods now and let's show you what this kid can do in a video!

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This will be my take on skyrims big fat bloat of collision around a lot of objects and making them fit more around the shape of it..

This is a port of More Accurate Collision, A simple port with some issues.

These meshes are based on LE not SSE so some meshes MIGHT be buggy or invisible

This will remove the annoying invisible walls around so many meshes in the game. but only on objects. if you want a invisible barrier one try my other mod that does that

Remove Invisible Barriers SSE

There's so many objects in the game that has a collision that is just a box. some of them allows you to shoot projectiles through, like the mesh doesn't even react to projectiles.

Like take for example in whiterun.. There's a farm fence that has the transparent collision which allows arrows to phase right into it but with this mod it will allow the projectile arrow to stick into it. and you will have hit sounds when you slap it with your weapon instead of no noise

Now lets look at another mesh.. the water farm wheel thing.. it has a pretty big invisible collision box that lets you stick arrows in the non mesh spaces but now with this mod it will only stick to the mesh itself.

The esp will allows some material collision to stick instead of bounce off like it normally does, say glass and ice material.

Performance wise, will this affect your game?

Hmm i cant say. It is just a compress collision. I haven't touched the mesh itself at all. I did compress some of the collision but not most of them. Didn't really notice any drops in frames but that depends on your system.

There's a million of meshes in the game so some of them may be buggy or just out right crashes the game, the latter is true if the mesh with more than one collision in the mesh is needed and i didn't …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
更准确的碰撞SSE
File size
147.0 MiB