VR INI
Complete the Skyrim VR INI file
Screenshots 1 screenshots
About this mod Machine translation
Complete the Skyrim VR INI file
Update: SkyRIM Beta 1.4.11 adds the following lines in the INI:
[VR]
fPredictedShadowMapCamPosMultiplier=2.0000
fMinimumCharacterHeightOffset=-5.0000
fMaximumCharacterHeightOffset=60.0000
bAlwaysShowHands=0
fRoomscaleMovementGradualRealignSpeed=5.0000
fRoomscaleMovementSnapDistance=5.0000
bEnableRoomscaleMovement=1
bMagicBillboardWandEffects=1 (moved from Main to VR)
[VRUI]
fActivateRolloverWandScale=30.0000
fActivateRolloverWandRotateZ=0.0000
fActivateRolloverWandRotateY=0.0000
fActivateRolloverWandRotateX=45.0000
fActivateRolloverWandZ=10.0000
fActivateRolloverWandY=-3.0000
fActivateRolloverWandX=-3.0000
[VRInput]
fThumbstickDragonRidingDeadzone=0.2500
fThumbstickDragonRidingThreshold=0.8500
[VRWand]
fBowdOffsetY=-6.0000
Note: The ActivateRolloverWandScale setting has replaced the original setting under [VRUI]. The original adjustment to make scrolling text smaller using fActivateRolloverextdaryScale= no longer works. You must use the settings above in beta (and possibly beyond). However, right now the beta setup doesn't seem to work for me at all. It might just be my settings, but it doesn't change no matter what I do.
fBowHoldOffsetY is a new setting. Many settings have been removed. I'll update everything below when the beta is complete. For those curious, the new .ini file can be found in the optional files.
Complete INI file settings for Tianbian VR. So happy to adjust! The following are VR settings for reference only. Download the file to get the complete Sky VR INI!
[VRDisplay]
bDisableParabolicLights=0
fRefractionStrength=0.5000
iFaderUITextureSize=16
iWorldUITextureSize=1024
iHudMenuTextureSize=1024
iProjectedMenuTextureSize=1024
iVRWindowSize=1024
bDisableSkyLODSwap=1
[VR]
bUseDepthBiasForOcclusionQueries=1
fMinOccludeeBoxExtent=0.5000
bUseBoundExtentsForCulling=1
bUseFullResDepthBuffer=0
bClearDepthBufferOnTestDraw=0
bDeferWGP=1
iShadowUpdateFrameDelay=4
bAccumulateShadowMapsFirst=1
bUseHiddenAreaMesh=1
bDepthBufferCulling=1
sControllerDefinitionFile_WindowsMR=Interface/Controls/PC/WindowsMRController.txt
sControllerDefinitionFile_Oculus=Interface/Controls/PC/OculusController.txt
sControllerDefinitionFile_Vive=Interface/Controls/PC/ViveController.txt
fSwipeMaxDeviance=0.5000
fSwipeMinDistance=0.4000
fGestureMaxDuration=0.7500
sDriverWindowsMR=holographic
sDriverOculus=oculus
sDriverVive=lighthouse
bUseHMDSourceFoV=1
fVrScale=69.9912
uiPositionFrames=0
fGamepadLookAngleSnapSmoothingSpeedMax=720.0000
fGamepadLookAngleSnapSmoothingSpeedMin=180.0000
fGamepadLookAngleSnapAmountMax=90.0000
fGamepadLookAngleSnapAmountMin=15.0000
fCharacterHeightMaximumOffset=10.0000
fWaitMenuDelay=0.2500
bVrSwimLimitVelocityToHMD=1
fSwimSpeedScalar=1.2500
fVRGrabDeadspaceAngle=0.7500
fVRGrabDeadspaceDistance=2.0000
bImmediatelyGrabObjectOnActivate=1
fPlayerCartExitingYaw=180.0000
fPlayerCartSittingYaw=90.0000
fPlayerCartSittingZ=60.0000
fPlayerCartSittingY=-40.0000
fPlayerCartSittingX=-75.0000
fPlayerBlockSuccessShakeDecaySpeed=4.0000
fPlayerBlockSuccessShakeMagnitude=1.3500
bForceImmortal=0
bForceGodMode=0
fComfortModeVignetteMovementActivationEpsilon=0.1000
fDialogueRotationFadeTime=0.2000
fDialogueRotationMaximumAngle=45.0000
fSweepAttackTimeToHit=1.0000
sTargetLockModelName=Data\Meshes\questMarker.nif
sCrosshairSecondaryModelName=Data\Meshes\skyVR_crosshairSecondary.nif
sCrosshairModelName=Data\Meshes\skyVR_crosshair.nif
fCrosshairsDefaultScale=1.0000
fCrosshairsMinDistance=75.0000
fCrosshairsMaxDistance=1600.0000
fVrShoulderUnderwaterThreshold=0.6500
fLockedMovementSnapDistance=40.0000
fMountedHeightPercent=0.5700
fSneakHeightPercent=0.3500
fSittingHeightPercent=0.2500
fSnapWalkingRadiusHeightPercent=0.6180
bAllowVRCheating=0
bDebugAlwaysShowWands=0
fStaffMagicTranslateZ=0.0000
fStaffMagicTranslateY=50.0000
fStaffMagicTranslateX=0.0000
fMagicTranslateZ=-2.0000
fMagicTranslateY=-4.5000
fMagicTranslateX=1.5000
fMagicRotationPitch=60.0000
fMagicHandScale=0.9000
fMagicHandRotateZ=270.0000
fMagic …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.